Introduction
jab jab acrobatics (Placeholder)
- 570 HP
- 150 CC Synergy Gauge
- Burst Mode Duration: 12 Seconds
- Shield: Normal
- High Stance: Charges Synergy Gauge.
- Low Stance: Invincible against Highs on frame 1.
- FP Forward Dash: 17 Frames (Invincible from frame 5-10)
- FP Back Dash: 29 Frames (Invincible from frame 1-8)
- FP Side Dash: 29 Frames
- DP Forward Dash: 17 Frames (Invincible from frame 5-14)
- DP Back Dash: 29 Frames (Invincible from frame 1-8)
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 60 / DP 90 | 12 | N/A | i11 | FP Shift (+4) / DP Shift | N/A |
Duel Phase Grab: Gives the opponent a No Support debuff that lasts for 8.5 seconds. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 70 / 82 | 3 | Mid Low | i27 / i47 | +8 / Launch | -8 / +4 |
Sceptile is put into a counter state from frame 1-24 (44 if charged). Counter pierces when fully charged. Launches if Its a critical hit. |
]Y[ Release Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 64 | 3 | Special Mid | i15 | 0 | -4 |
Decidueye fires a barrage of five arrows straight ahead. |
]X[ Release X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | -6 | N/A | N/A | N/A | N/A |
Consumes 15CC Synergy on use. Decidueye lets out a screech that resets 6 Phase Shift Points. Adds 4 extra seconds to the opponent's negative statuses. |
Soaring Stance | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Decidueye soars in the air and can perform multiple actions. Can move while active. Can be canceled with R. |
Soaring Stance ~ Dash Step | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Decidueye jumps out of Soaring Stance and can transition into aerials. Inputting R causes Decidueye to fall straight down. Inputting forward R causes Decidueye to flip in the air forwards. |
Soaring Stance ~ Evade | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Inputting back R causes Decidueye to ghost dash backwards. Invincible for a short time. Can transition into aerials. |
SS Y (Field) | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 each | Mid High | i19 | -26 | -33 |
Decidueye fires a crescent-shaped projectile forward. Can cancel into Soaring Stance Y / X. |
SS Y (Duel) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 1 | Mid High | i19 | -12 | -20 |
Decidueye strikes the opponent with Its wing. Can cancel into Soaring Stance Y / X. |
SS YY (Duel) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 | 3 | Mid High | i19 | Launch | -29 |
A followup kick that launches the opponent. |
SS X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40, 40 | 0, 5 | Mid High, Low | i15 | Knockdown | -16 |
Decidueye divebombs to the ground and creates a shockwave upon landing. |
SS A Acrobatics | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 117 / 72* | 3 | Mid High | i27 | Knockdown | N/A |
Decidueye dives downwards and grabs the opponent with Its talons. Landing Acrobatics causes Decidueye to swap sides with the opponent. Can grab both grounded and aerial opponents. Can wallsplat the opponent. * Deals less damage if Decidueye's Synergy Gauge is full. * Deals the full damage when in Burst Mode. |
SS [A] Acrobatics: Forward Throw | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 54 | 0 | Mid High | i23 | Launch | N/A |
Decidueye dives downwards and grabs faster than a normal Acrobatics. Decidueye throws the opponent forwards. Can grab both grounded and aerial opponents. Can wallsplat the opponent. |
L+R Shining Feather | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 181 (50) | 12 | Mid | i15 | Knockdown | +8* |
Decidueye creates a storm of leaves in a straight line. Invincible on frame 12. Counter pierces. Gives the opponent a No Support debuff on hit that lasts for 11 seconds. Shining Feather can be activated while in the air. * The higher it was used, the more unsafe it becomes on block. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 | Special Mid | i15 | -12 | -12 |
Decidueye throws out a green arrow that travels forward. Special cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 54 | Special Mid | i23 | -8 | -12 |
Decidueye strafes to the side, firing three arrows forward. fY cancelable. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid High | i19 | Shift (0) | -12 |
Decidueye swoops forward and homes in on the opponent |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid | i23 | Shift (Launch) | 0 |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 34 | Mid | i25 | +8 | +8 |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid High | i22 | Shift (Knockdown) | -4 |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid | i17 | +4 / SS +16 | -8 / SS +6 |
XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 49 / 90 | Mid | i17 | Shift (+8) | -8 |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 | 0 | Low | i11 | +4 | -4 |
2YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 2 | Mid Low | i11 | 0 / SS +10 | -8 / SS +2 |
4Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 54 | 2 | Mid Low | i27 | +12 | +4 |
' | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Mid Low | i15 | +4 / SS +10 | -4 / SS +6 |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 36 | 2 | Mid Low | i15 | +4 / SS +16 | -4 / SS +10 |
5YYY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 16 | 3 | Mid Low | i15 | 0 / SS +10 | 0 / SS +10 |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30, 30 | 3 | Mid, Mid High | i19 | -8 / SS +10 | -16 / SS +6 |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20, 20 | 0, 1 | Mid High | i9 | +24 | +4 |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 1 | Low | i15 | Launch | -8 |
2XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 2 | Mid High | i15 | Launch | -8 |
4X / 4[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 80 | 4 | Mid Low | i27 / i47 | Crumple | -4 / +8 |
5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Low | i19 | 0 | -8 |
5XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 4 | Mid | i19 | Launch | -8 / SS +8 |
6X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Mid High | i23 | Launch | -4 |
6XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Mid High | i23 | Launch | -8 |
6XXX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 4 | Mid High | i23 | Knockdown | +4 |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 3 | Mid | i31 | -8 | -16 |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Mid High | i20 | +20 | -4 |
Pokemon Moves
]A[ Feather Dance | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 per hit (5) | 0 | Mid Low | i39 | N/A | -8 |
Decidueye twirls around and throws out a leaf tornado that tracks the opponent. Has four hits, Each hit gives the opponent an Attack debuff for 1 second (4 seconds total). Does not have hitstun. |
4A Frenzy Plant | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 50 (18) / 90 (41)* / 162** | 4 / 12** | Mid | i15 | Launch | -41 |
Decidueye sprouts vines from the ground that launch the opponent. Counter armor from frame 1-14. * Deals more damage at a closer range. ** A hitbox behind Frenzy Plant deals even more damage and instantly Phase Shifts. |
5A Spirit Shackle | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 (10) / 60 (10)* | 3 | Mid High | i27 / i47 | FP Shift (-8) / DP 0 | -8 |
Decidueye cloaks itself in a ghostly mist, erasing incoming projectiles starting on frame 3. Fires an arrow afterwards that gives the opponent a No Support debuff on hit. The No Support debuff lasts for 3 seconds. * In Burst Mode, Spirit Shackle deals additional damage and fires three arrows in Field Phase. |
5[A] Spirit Shackle | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (10) / 90 (23)* | 3 | Mid High | i47 | FP Shift (-8) / +4 | -4 |
Decidueye cloaks itself in a ghostly mist, erasing incoming projectiles starting on frame 3. Charges, then fires an arrow that gives the opponent a No Support debuff on hit. The No Support debuff lasts for 3 seconds. Charging Spirit Shackle lays down a trap. In Field Phase, charged Spirit Shackle fires an arrow in each direction. * In Burst Mode, Spirit Shackle deals additional damage and fires five arrows in Field Phase. |
5[A] Spirit Shackle: Trap | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 (10) / 40 (10)* | 0 | Low | i47 | Crumple | N/A |
A grounded trap created from a charged Spirit Shackle that crumples the opponent. If the opponent walks over the trap, they receive a No Support debuff. The No Support debuff lasts for 8.5 seconds. Three traps are set in Field Phase while one is set in Duel Phase. In Burst Mode, a charged Spirit Shackle lays down five traps. * In Burst Mode, the traps deal additional damage. |
6A Fury Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 (15) | 4 | Mid High | i15 | 0 / SS +10* | -16 / SS -2** |
Decidueye flies forward with a multitude of hits. Invincible against Lows on frame 13. Can transition into Soaring Stance with R. * More advantageous on hit if canceled into Shell Fortress Stance. ** Becomes safer on block if canceled into Shell Fortress Stance. |
6AY/X Leaf Blade | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 (10) | 4 | Mid | i15 | +8 | -8 |
Following up from Fury Attack, Decidueye strikes the opponent. |
Burst 6AYY/XX Leaf Blade: Followup | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 92 (25) | 12 | Mid | i15 | Launch | -8 |
Decidueye releases a wave of arrows pointed upwards that instantly Phase Shifts. |
6AA Razor Leaf | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 (12) | 2 | Mid High | i15 | +10 | +8 |
Decidueye surrounds itself in a flurry of leaves. Transitions into Soaring Stance once complete. |
8A Smack Down (Arrow) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 95 | 4 | Aerial | i19 | Launch | N/A |
Decidueye fires an arrow upwards that can only hit aerial opponents. Can change trajectory by inputting 7A or 9A. |
8A Smack Down (Magnemite) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 (10) | 1 | Mid | i81 | +48 | +28 |
After using Smack Down, a Magnemite falls from above. In Burst Mode, three Magnemites fall from above. The three Magnemites fall in this order: Front, back, then center. |
8A Smack Down (Camera) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (15) | 1 | Mid | i81 | Launch | +28 |
There's a random chance of a Camera Magnemite to fall from above. Deals additional damage and launches the opponent. |
j.A Sucker Punch | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 40 (10) | 0 | Mid Low | i48 | 0 | -8 |
Decidueye vanishes and becomes invincible for a short period of time. Afterwards, Decidueye reappears on the ground and punches the opponent. Upon landing, Decidueye is given a small amount of counter armor frames. |
j.A Sucker Punch: Critical Hit | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 158 | 12 | Mid | i48 | Launch | N/A |
Landing a critical hit with Sucker Punch powers up the move. Decidueye performs a followup blast that launches the opponent. |