The King of Fighters '97/Yashiro

From SuperCombo Wiki
Yashiro97Win.gif

Introduction

Move List Showcase
Strengths Weaknesses
  • TBA
  • TBA

Movelist

Normals

Far Normals

st.A
Kof.lp.png
KOF97 Yashiro st.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 3 4 7 14 - +1 -1 - - -

st.B
Kof.lk.png
KOF97 Yashiro st.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 6 7 12 25 - -7 -9 - - -

st.C
Kof.sp.png
KOF97 Yashiro st.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 10 4 29 43 - -13 -15 - - -

st.D
Kof.sk.png
KOF97 Yashiro st.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 8 4 29 41 - -13 -15 - - -

Close Range Normals

cl.A
Kof.lp.png
KOF97 Yashiro cl.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 3 4 4 11 - +4 +2 - - -

cl.B
Kof.lk.png
KOF97 Yashiro cl.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 5 5 7 19 - 0 -2 - - -

cl.C
Kof.sp.png
KOF97 Yashiro cl.C(1).png
KOF97 Yashiro cl.C(2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 6 3,4 31 44 - -18 -20 - - -

cl.D
Kof.sk.png
KOF97 Yashiro cl.D.png
Wow! what a 50/50
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead command 3 5 23 31 - -8 -10 - - -
  • for some reason, this button is an overhead

Crouching Normals

cr.A
D.pngKof.lp.png
KOF97 Yashiro cr.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 3 4 6 13 - +2 0 - - -

cr.B
D.pngKof.lk.png
KOF97 Yashiro cr.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - 3 4 9 16 - -1 -3 - - -

cr.C
D.pngKof.sp.png
KOF97 Yashiro cr.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 5 8 26 39 - -14 -16 - - -

cr.D
D.pngKof.sk.png
KOF97 Yashiro cr.D(1).png
KOF97 Yashiro cr.D(2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low command 9(3) 3,5 22 42 - KD -9 - - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
KOF97 Yashiro jp.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 8 9 - - - - - - - -

nj.B
U.pngKof.lk.png
KOF97 Yashiro jp.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 6 13 - - - - - - - -

nj.C
U.pngKof.sp.png
KOF97 Yashiro jp.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 9 10 - - - - - - - -

nj.D
U.pngKof.sk.png
KOF97 Yashiro jp.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 9 7 - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
KOF97 Yashiro jp.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 8 9 - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
KOF97 Yashiro jp.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 6 13 - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
KOF97 Yashiro jp.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 9 10 - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
KOF97 Yashiro jp.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 9 7 - - - - - - - -

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
KOF97 Yashiro st.CD.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 11 5 24 40 - KD -6 - - -

jp.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
KOF97 Yashiro jp.CD.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 11 4 - - - KD - - - -

Throws

Lever Blow
B.png/F.png+Kof.sp.png
KOF97 Yashiro C throw.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - 1 1 0 - - KD - - - -

Hatchet Throw
B.png/F.png+Kof.sk.png
KOF97 Yashiro D throw.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - 1 1 0 - - HKD - - - -


Command Normals

Step Side Kick
F.pngKof.lk.png
KOF97 Yashiro f.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 11 5 28 44 - -13 -15 - - -

Special Moves

Upper Duel
Dp.pngP.png
KOF97 Yashiro DP(1).png
KOF97 Yashiro DP(2).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 7 4[12] 27[28] - f1-2(full body),

f3-5(upper body armor)

KD -44 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 11 4[15] 32[30] - f1-2(full body),

f3-9(upper body armor)

KD -51 - - -

Sledgehammer
Qcb.pngP.png
KOF97 Yashiro QCB P.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Overhead - 25 1 23 48 f1-13(full body) HKD -5 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Overhead - 27 1 26 53 f1-11(full body) HKD -9 - - -

Missle Might Bash
Hcb.pngP.png
KOF97 Yashiro hcb.P.png
KOF97 Yashiro hcb.P(2).png
KOF97 Yashiro hcb.P(3).png
KOF97 Yashiro hcb.P(4).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 14 3,3,3,9 32 64 - KD -23 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 16 3,3,3,9 34 68 - KD -25 - - -

Jet Counter
Hcf.pngP.png
KOF97 Yashiro hcf P.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 15 10 20 45 f6-20(low body) KD -12 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 18 10 25 53 f8-13(full body) KD -17 - - -

Super Moves

Million Bash Stream
Qcb.pngHcf.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - - - - - - - - - - -

It has a shorter range than the HP version.

Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - - - - - - - - - - -

It has more range than the LP version.

Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png(SDM) Mid - - - - - - - - - - -

Final Impact
Qcf.pngQcf.pngP.png (hold)
KOF97 Yashiro qcf qcfP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - - - - - - - - - - -

It has a shorter range than the HP version. Hold LP for more damage.

Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - - - - - - - - - - -

It has more range than the LP version. Hold HP for more damage.

Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png(SDM) Mid - - - - - - - - - - -

It has a greater range if done with HP. Hold the punch for more damage.

Combos

General notes:

  • In Max Mode moves have more pushback, so some combos won't work the same.

meterless

(midscreen)

  • (Cr.B,Cr.A)/(Cr.Ax2-3)/(cl.A,cl.B), (st.A,st.B)

good and easy poke string. it's slightly easier to link from cr.B to cr.A compared to kof 98.

  • (J.X), cl.C / cl.D, hcb+C / f.B / hcf.P

main BnB combo. if you want stun, then do f.B or hcf P

  • Standing CD(CH), qcb+P / hcf P

combo from a CH st.CD. qcb P is the most reliable option as it will always connect.

(corner)

  • (Cr.B,Cr.A)/(Cr.Ax2-3), dp A

due to the lacking range on the 2nd hit of dp A, you have to do it in the corner.

with meter

  • (Cr.B,Cr.A)/(Cr.Ax3), qcb,hcf+A

great light conversion. does almost about 50% dmg

  • (J.X), cl.C / cl.D, qcb,hcf P
  • Standing CD(CH), qcfx2 P

Strategy

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Benimaru
Billy
Blue Mary
Chang
Chin
Chizuru
Choi
Chris
Clark
Daimon
Iori
Joe
Kensou
Kim
King
Kyo
Leona
Mai
Ralf
Robert
Ryo
Shermie
Shingo
Terry
Yamazaki
Yashiro
Yuri
EX/Boss Characters
EX Kyo
Orochi Chris
Orochi Shermie
Orochi Yashiro
Orochi Iori
Orochi Leona
Orochi