Introduction
Moves List
Normal Moves
Special Moves
- Flash Chop (
) – A single-hit slashing move that can phase through projectiles and temporarily switch the opponent around. The MP version can connect to the
hit-grab for a special throw that does more damage the more you mash buttons. The
version is can either connect into the
hit-grab, Power Bomb,
, close standing
, crouching
, or even a super art. The
version does an extra hit of damage and sends the opponent flying forward.
- Air Knee Smash (
) – A single-hit anti-air special, however unlike a shoryuken, which can be performed in a standard combo, Air Knee Smash's hitbox is too high to have it land. This move was changed from New Generation by having Alex travel all the way up for maximum coverage in the air, for every version of the move (for example
Air Knee Smash traveled at a much shorter height than in 2I). The EX version, however, has a larger hitbox that allows it to confirm from
or close standing
.
- Air Stampede (
) – A single-hit charge move that travels further distances depending on the kick button. The
version lets you control Alex's positioning.
- Power Bomb (
) – Alex's command grab special. Depending on the punch button, it can do more damage but establishes more distances after the hit. From
Flash Chop, the command grab side switches the opponent.
- Slash Elbow (
) – A new move introduced in 2nd Impact. It is a single-hit charge move that can be canceled into either SA2 or SA3. The EX version does an extra hit and resets the opponent standing in neutral. The first and/or second hit can be confirmed into SA2.
Super Moves
- SA1/Hyper Bomb (
) – Alex's command grab super art and his highest damaging one. After
Flash Chop, it plays a different animation that side switches the opponent and takes them across the screen.
- SA2/Boomerang Raid (
) – A 5-hit rush of attacks that ends with a Power Bomb. It can be confirmed from
, close standing
, any version of Slash Elbow, and the first hit of
Flash Chop. If the first four attacks whiff, the Power Bomb has the properties of the original special, depending on the punch selected (i.e., if it was
, then it becomes
Power Bomb.
- SA3/Stun Gun Headbutt (
) –