Attack GIFs
Feature requests and stuff go here. - ribbanya (talk) 22:29, 29 August 2022 (EDT)
- DEVELOP Mode enabled
- Hitboxes render in the reverse order of their ID, making the highest priority 0ID hitbox appear in front
- Hitbox color darkens based on how much damage it incurs on that frame
- hitboxes always render on top of hurtboxes, and character models
- if a hurtbox is ungrabbable, it appears a different color that isnt taken yet
- character model turns unused color to indicate an animation's autocancel windows
- character model turns unused color to indicate an animation's IASA windows
- togglable Zero-G (freeze in place) mode
- In-game GFX (i.e. Shine, Firefox flames, etc.) turned off (maybe shine can stay; it could be really cool if the Shine GFX was really transparent, so it could be used as a visual guide.)