User:Blekhy/sandbox

From SuperCombo Wiki

Story

Gameplay

Strengths Weaknesses
  • yuh huh: hmm
  • nuh huh: mhm

Character Summary

Special Moves

Shouoken
  • Qcf.png + P.png
Hadouken
  • Qcb.png + P.png
Shunpuu Kyaku
  • Qcb.png + K.png
Hadouken (as Dark Sakura)
  • Qcf.png + P.png
Shouoken (as Dark Sakura)
  • Dp.png + P.png
Ashura Warp (as Dark Sakura)
  • Dp.png or Rdp.png + Lp.png + Hp.png or Lk.png + Hk.png
Super Moves

Haru Ichiban
  • Qcb.png + Lk.pngHk.png
Shinkuu Hadouken
  • Qcb.png + Lp.pngHp.png
Midare Zakura
  • Qcf.png + Lp.pngHp.png
Dark Sakura Transformation
  • Rdp.png + Lk.png
Shinkuu Hadouken (as Dark Sakura)
  • Qcf.png + Lp.pngHp.png
Midare Zakura (as Dark Sakura)
  • Qcf.png + Lk.pngHk.png
Raging Demon (as Dark Sakura)
  • Lp.png,Lp.png,F.png,Lk.png,Hp.png
Transform to Normal Sakura (as Dark Sakura)
  • Rdp.png + Lk.png
Assist Moves

Type α - Dash Type
  • Assist: Hp.pngShouoken
  • Counter: Hp.pngShouoken
  • Combination: Haru Ichiban
Type β - Projectile Type
  • Assist: Hp.pngHadouken
  • Counter: Hp.pngHadouken
  • Combination: Shinkuu Hadoken
Type γ - Expansion Type
  • Assist: Mk.pngShunpuu Kyaku
  • Counter: Mk.pngShunpuu Kyaku
  • Combination: Midare Zakura
MVC2 Sakura art.png

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-sakura.png

Moves List

Normal Moves

Light Punch
5Lp.png
MVC2 Sakura 5LP.png
Damage Startup Active Recovery Guard
4 5 - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, SJ - - -


Medium Punch
5Mp.png
MVC2 Sakura 5MP.png
Damage Startup Active Recovery Guard
7 7 - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -


Heavy Punch
5Hp.png
MVC2 Sakura 5HP.png
MVC2 Sakura 5HP 2.png
Damage Startup Active Recovery Guard
13 10 - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super, SJ - - -


Light Kick
5Lk.png
MVC2 Sakura 5LK.png
Damage Startup Active Recovery Guard
4 6 - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super, SJ - - -


Medium Kick
5Mk.png
MVC2 Sakura 5MK.png
Damage Startup Active Recovery Guard
7 8 - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -


Heavy Kick
5Hk.png
MVC2 Sakura 5HK.png
Damage Startup Active Recovery Guard
13 10 - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super, SJ - - -


Crouching Light Punch
2Lp.png
MVC2 Sakura 2LP.png
Damage Startup Active Recovery Guard
4 4 3 7 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

5Lp.png but crouching


Crouching Medium Punch
2Mp.png
MVC2 Sakura 2MP.png
Damage Startup Active Recovery Guard
7 7 6 16 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Storm brings her fist overhead and then slam it down to her opponent
great move alone but can’t say much because you can’t use middle punches or kicks freely in this game.


Crouching Heavy Punch
2Hp.png
MVC2 Sakura 2HP.png
MVC2 Sakura 2HP 2.png
Damage Startup Active Recovery Guard
13 11 5 16 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher Special, Super, SJ - - -

One of Storm’s launchers, it’s a lightning uppercut.
no real added range on this attack because she throws her fist upwards, but could make a decent anti air if you need one and don’t have time to call for an assist.


Crouching Light Kick
2Lk.png
MVC2 Sakura 2LK.png
footsies
Damage Startup Active Recovery Guard
- 6 5 14 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, SJ - - -

Storm slides one leg at her opponent and strikes their ankles.


Crouching Medium Kick
2Mk.png
MVC2 Sakura 2MK.png
Damage Startup Active Recovery Guard
7 7 6 30 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, SJ cancellable 22-42 - - -

Storm raises herself on one hand and strike both legs out to sweep her opponent, with wind coming from her feet
this will make them fall and if you are fast enough, cancel into the lightning storm
be careful is they roll though.


Crouching Heavy Kick
2Hk.png
MVC2 Sakura 2HK.png
Damage Startup Active Recovery Guard
13 9 4 24 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Otg, Launcher Special, Super, SJ - - -

Another one of Storm’s launchers, it’s just like her standing roundhouse but crouching, and she doesn’t kick as high, nor is the tornado nearly as large as it was before. it's wider but will knock either Storm or her opponent back just a little making it a bit harder to jump after them and combo.


Air Light Punch
j.Lp.png
MVC2 Sakura J.LP.png
Damage Startup Active Recovery Guard
- 6 14 8 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Storm throws her jab out at a slightly downward angle.
An air combo filler, and all it’s good for


Air Medium Punch
j.Mp.png
MVC2 Sakura J.MP.png
Damage Startup Active Recovery Guard
- 9 5 24 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super - - -

Storm will bring one hand behind her head and swing the other
pretty good range but nothing notable


Jumping Heavy Punch
j.Hp.png
MVC2 Sakura J.HP.png
Damage Startup Active Recovery Guard
- 12 5 32 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Flying screen Special, Super - - -

Think of it as Magneto’s Fierce punch, but this one is lightning attached.
This is probably Storm's best air attack.


Air Light Kick
j.Lk.png
MVC2 Sakura J.LK.png
2LK but jumping
Damage Startup Active Recovery Guard
- 6 12 8 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

She does the pose of Lui Kang's flying dragon kick but does not fly across the screen sadly.
It's quick and easy to combo, but does very little damage, outshined by the other options.


Air Medium Kick
j.Mk.png
MVC2 Sakura J.MK.png
Damage Startup Active Recovery Guard
- 11 5 16 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super - - -

Guile’s summersault kick in reverse.


Air Heavy Kick
j.Hk.png
MVC2 Sakura J.HK.png
Damage Startup Active Recovery Guard
- 12 6 18 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Flying Screen Special, Super - - -

Storm does a little back flip in air and leaves a trail of wind as her feet
a nice air-to-air attack if they’re above or in front of you.
the kick is a gust that becomes about the size of Sentinal.
it does good damage and has great range

Command Normals

Flower Kick
F.png + Hk.png
MVC2 Sakura 6HK.png
MVC2 Storm 6HK 2.png
Damage Startup Active Recovery Guard
- 24 - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

24 frame grounded overhead that you can't cancel into specials or super, definitely not your best option in mixups but certainly an option when paired with assists.

Special Moves

Shouoken
Qcf.png + P.png
MVC2 Sakura 236p.png
MVC2 Sakura j236p.png
MVC2 Sakura 236p proj.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Storm summons a typhoon, which is her main projectile. Can do up to 4 hits .
Will bypass and ignore other projectiles
This is one of the best projectiles in the game since it can’t be canceled, not even by a hyper combo.
it’s slow to come out and recover, but it’s wide so it can be a little hard to jump over if it isn’t timed right
basically Storm will throw her hands towards the ground and shout "Typhoon!" and then send a get the screen to herself onent, this can be used to stop dash ins, hyper combos, projectiles, and getting through Doom’s rockets and canceling Spiral’s swords in the sword dance trap.


Hadouken
Qcb.png + P.png
MVC2 Sakura 214p.png
MVC2 Sakura 214p proj.png
MVC2 Sakura j214p.png
MVC2 Sakura j214p proj.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

She sends out the tornado shaped wind out from under the opponent all the way up the screen in a vertical motion, doing up to 6 hits.
This move is a great move to use against those pesky Cable players.
useless on the most part unless done in runaway or countering runaway, those are the only time this move is done since it's quite slow, easy to see coming and can actually be walked away from.


Shunpuu Kyaku
Qcb.png + K.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Can only be preformed in air. She sends out an electricly charged sphere across the screen.
Lp.png version goes diagonally down while Hp.png version flies horizontally across the screen.
They both do the same amount of damage so it just depends on which direction you want it to go.


Shouoken (Dark Sakura)
Dp.png+P.png
MVC2 Sakura 236p.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Storm launches at her opponent with a hand full of lightning, very similar to Wolverine's Drill Claw.
This can be done in any direction and also performed in the air. From the ground she cannot angle it downwards though.
This plays a big part in both combos and running away.
This attack can be done three times in a row, but must be pressed again before it stops completely, the third time you do this the move will no longer be hyper-cancelable so make sure to cancel it on thefirst, or second one.


Hadouken (Dark Sakura)
Qcf.png+P.png
MVC2 Sakura Dark236p.png
Oh she's throwing it normal now
MVC2 Sakura j214p.png
MVC2 Sakura j214p proj.png
Damage Startup Active Recovery Guard
N/A - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

enters Fly mode
Storm’s flight isn't as useful as the others
She flies pretty quick, but to start it she has to hop into the air and spin around once slowly before she actually begins to fly


Ashura Warp (Dark Sakura)
Dp.png or Rdp.png + Lp.pngHp.png or Lk.pngHk.png
MVC2 Sakura Dark236p.png
Damage Startup Active Recovery Guard
N/A - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

enters Fly mode
Storm’s flight isn't as useful as the others
She flies pretty quick, but to start it she has to hop into the air and spin around once slowly before she actually begins to fly

Super Moves

Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Great super.
does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly
Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen.


Shinkuu Hadouken
Qcb.png + Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Iconic MvC super
Storm will take her sweet time raising from the ground and to the edge of the screen behind her, then summons raining pieces of ice on her opponent, this super is almost inescapable unless you are directly under Storm since that’s the only place the hail doesn’t hit
this move has literally 0 recovery so it is the safest Hyper combo to DHC to in the entire game.
Widely used since even on block it deals absurd chip damage


Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Great super.
does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly
Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen.


Dark Sakura Transformation
Rdp.png + Lk.png
MVC2 Sakura 421LK.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Great super.
does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly
Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen.


Shinkuu Hadouken (Dark Sakura)
Qcf.png + Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Great super.
does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly
Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen.


Midare Zakura (Dark Sakura)
Qcf.png + Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Great super.
does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly
Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen.


Raging Demon (Dark Sakura)
Lp.png,Lp.png,F.png,Lk.png,Hp.png
MVC2 Sakura Demon.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Great super.
does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly
Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen.


Transform to Normal Sakura (Dark Sakura)
Rdp.png + Lk.png
MVC2 Sakura 421LK.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Great super.
does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly
Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen.

Assist Moves

Hp.png Shouoken
A1 // A2
MVC2 Sakura 236p.png
Assist α
MVC2 Sakura 236p proj.png
The projectile Sakura runs behind, notably doesn't have a hitbox itself, only Sakura does.
Damage Startup Active Recovery Guard
16 - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Projectile None - - -

Sakura runs forward behind a large fireball, uppercutting the first opponent she runs into on hit, and bouncing off them on block. This assist is very notable for having a lot of priority against other projectiles, being able to block most non-super projectiles in the game. This lets you use Sakura as a shield for the point character to run behind, making approaching characters like Blackheart, B.B.Hood and even Sentinel a bit easier.

When Sakura transforms into Dark Sakura, this assist loses the fireball Sakura runs behind which means it will no longer block projectiles and is then somewhat limited in neutral.


Hp.png Hadouken
A1 // A2
MVC2 Captain Commando QCB P 01.png
Completely invulnerable on startup.
Damage Startup Active Recovery Guard
22 - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Projectile None - - -

Commando winds up, and slams his fist into the ground, sending up a massive column of energy. This is Captain Commando's best assist, and arguably the best assist in the entire game. It reaches the very top of the screen instantly, it's fast, and it's invincible. Can also be used in combos to add a hearty chunk of damage to any stray hit. Extremely utilized assist, and top teams pick this assist. Love it, use it! Becomes vulnerable on the 8th frame.


Mk.png Shunpuu Kyaku
A1 // A2
MVC2 Captain Commando QCB K 01.png
Assist γ
Damage Startup Active Recovery Guard
6, 16 - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

Commando hops with a knee, and flies forward with a kick. Not a very useful assist, because Captain Corridor exists. Not useful in combos, or ground control, or even just throwing it out, as he flies forward WITH the attack, leaving him very punishable. Don't pick this assist.