UMVC3/Thor/Team Building

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Team Building

A vital part of succeeding with Thor is knowing where to position him on your team. Thor is primarily a Point Character. This is due to many reasons, the primary one being that he gains more from having two strong supports behind him than the support that he offers. That said, Thor can also function on Second behind a handful of points. This is generally suboptimal, but thor's unique support takes the form of his TAC infinite, two alright assists, and an invulnerable crossover counter from Mighty Smash. This means that, overall, it is generally best to position Thor on point -- but he can still function off-point in a limited capacity.

Notable Supports

Doctor Doom

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Doctor Doom is Thor's single best friend, and it's not particularly close. Doom's TACs and DHCs are both very strong and enable Thor to secure kills he might struggle with otherwise. But one underrated aspect of this pairing is the sheer ease Thor has at raw-tagging Doom. He can tag him after any grounded throw (even midscreen) or air magic sequence (corner only), leading to huge damage and meter gain. Thor uses all 3 of Doom's assists well: Plasma Beam is an incredibly strong horizontal coverage tool which he can chain together with Mighty Spark for huge damage, and Hidden Missiles enables incredibly damaging extensions that allow Thor to kill the entire cast and build oodles of meter (on normal bodies). Even rocks is useful for Thor, who can tridash in behind them, though he tends to prefer the other two.

Doctor Strange

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Doctor Strange is similarly strong for Thor, with Bolts of Balthakk assist being arguably his single strongest horizontal. Thor can DHC to strange off superjump height Mighty Tornado into a whiffed Seven Rings, which Strange can then convert into a full combo. Together with or in place of Doom, Strange can be an extremely strong partner for Thor.

Rocket Raccoon

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Rocket Raccoon is another very strong partner for Thor. Usually placed mid behind a Thor on point, Mad Hopper DHC enables Thor to extend off a raw tag into fully charged Mighty Strike sequences for beaucoup damage and tons of meter. Pendulum and Spitfire are both extremely strong assists for Thor, enabling crazy pickups in the case of Pendulum or strong grounded pressure in the case of Spit. Rocket is a difficult and highly-technical character, but he is undeniably one of Thor's best partners.

Morrigan

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Thorrigan is a powerful pair, as Thor is one of the best abusers of Morrigan's Dark Harmonizer assist, and can easily DHC into soul drain loops from superjump height Mighty Tornado. Additionally, when combined with either Doom's missiles or Jean Grey, Thorrigan can be very strong.

Dante

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Dante is very powerful in combination with Thor. Jam Session is one of Thor's best assists, with his incredibly strong high-low game and his ability to convert off superjump height jam with relative ease. It also enables very damaging combos and there are several hard tag routes between the two which -- while lacking on damage compared to Doom -- still build tons of meter and allow for interesting setups. What's more, Dante can be vulnerable to rushdown, and having an invulnerable crossover counter in his back pocket makes him much more versatile on defense. Very strong pair and worth playing together.

Vergil

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Vergil serves as a very strong supplement to Thor, on either Mid or Anchor position. On Mid, Vergil offers Swords DHC to help clean up Thor's hits and turn them into kills, and Devil Trigger DHC to get him out safely and transition to phase two of your gameplan. In either position, Vergil is a powerful comeback factor and his Rapid Slash assist is outstanding for Thor's combos. Thor also offers surprisingly strong support to Vergil in the form of Mighty Spark and Smash assists, both of which Vergil can use well. Spark gives him easy Helmbreaker pickups, and Smash does the same, but also offers an invulnerable crossover counter and excellent combo extension -- as long as you haven't yet used groundbounce!

M.O.D.O.K.

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MODOK is another great pick on Mid behind Thor on point, offering two strong DHCs, excellent TACs, hard tag combos, and a fantastic beam assist which Thor can use well in both combos and in neutral. MODOK is sort of a mix between Doom and Vergil in terms of what he offers to Thor, and serves overall as an excellent pick to supplement the God of Thunder.

Arthur

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Arthur offers a strong horizontal assist, which can be empowered with his install to even greater heights, a safe beam super DHC, and a safe install DHC. While non-empowered daggers are not good for Thor's combos they are still outstanding for his neutral, and in Gold he gets great extensions from them. Combined with Doom Missiles, Thor can DHC to arthur Gold Armor and then kill most of the cast with the resulting follow up combo. As shown by Doplghost, this pairing is strong and worth your time.

Iron Man

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Iron Man's unibeam assist is incredibly strong for Thor's combos and neutral, due to its properties of leaving the opponent standing and holding them in place. However, this comes with the drawback of being attached to Iron Man, who is a very difficult character to succeed with.

Shuma-Gorath

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Shuma-Gorath is a great partner for Thor, as Mystic Ray assist gives him a full-screen projectile, a screen clear, and an OTG all in one. Thor can benefit quite well from OTG assists, but it's rare that one is good enough to justify running over others with more benefit in neutral. The two notable exceptions are Hidden Missiles and Mystic Ray. Thor can thus use Shuma very well in both combos and neutral, and when paired with a good mid like MODOK or Vergil or Doom, can make a powerful trio.


Example Strong Thor Teams

Team Strengths Weaknesses
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  • This team has reliable ways to DHC to gold armor and still kill
  • Strong raw tag setups to doom
  • Lets you run missiles and still have horizontal coverage
  • Arthur is hard to pilot
  • Daggers isn't great for combos outside of gold armor
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  • Rapid Slash and Mystic Ray are both good for combos
  • Swords and DT DHC to keep Thor safe and turn every touch into a kill
  • Vergil/Shuma is an excellent fallback shell
  • Very frontloaded
  • Shuma is a terrible comeback character if Vergil dies
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  • Strong DHC combos from Rocket Raccoon Mad Hopper DHC
  • Bolts of Balthakk is Thor's best horizontal assist
  • Two assists which can be used in neutral or combos
  • Two strong anchors/comeback characters
  • Rocket/Strange is a difficult shell to pilot at first
  • A handful of bad matchups absolutely destroy this team (Zero)
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  • Beam + Jam is a fantastic shell
  • Thor MODOK kills everything easily
  • Dante and MODOK can both raw tag easily in from Thor
  • MODOK/Dante is a high execution and very technical shell
  • No true anchor
  • Very prone to snaps
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  • Thor is a very underrated Morrijean point
  • Great stalling ability and strong opportunities to abuse Harmonizer
  • High HP and great meter gain as well as strong resets to kill without meter
  • Invulnerable crossover counter to get Jean Grey out safely
  • You will get snapped, constantly, at all times
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  • Strong DHC or raw tag setups to go from Thor to Frank
  • Thor uses both Jam and Cart very well
  • Invulnerable crossover counter makes Frank's already formidable defense even stronger
  • No true anchor
  • Can end up with anchor frank whack