Tuff E Nuff/Dolf/Introduction

From SuperCombo Wiki

Introduction

Dolf is an aggressive rushdown character who is also capable of zoning and runaway using his projectile and large buttons. While his throw game is lacking, his safe and threatening mix-ups more than make up for it, making it very likely that he'll be getting a hit every time one of his moves is blocked. The move that facilitates these mix-ups is his dive kick, neutral jump heavy kick. It's a fast, long range, plus on block overhead, and it leads to an infinite on crouching hit against most characters. However, Dolf has one of the worst defensive games across the entire roster. He's vulnerable to unblockables after being hit with a throw, giving certain characters throw infinites on him. Because of this, he can be somewhat of a glass cannon.

Strengths Weaknesses
  • Long range, plus on block normals
  • Excellent mobility
  • Strong anti air
  • Excellent pressure
  • Projectile which is useful for zoning and mix-ups
  • Suffers low hitstun, making him hard to combo
  • Fast and rewarding sweep
  • Best jump-in in the game
  • Terrible throw game
  • Vulnerable to unblockables
  • Long jump squat
  • Relatively high skill floor