Template:SF6-KimSafejab9

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Reversals {{{1}}}
KD +16 SA3/CA, DR~2LP

5LP~MP~2HP~2HK, DR~2LP (Corner Sideswitch)

KD +17 Forward Throw, DR~2LK
  • +10 oH / +4 oB; if midscreen, can only frame trap with 5MK trade
KD +20 Juggle Run~MK, MK Tatsu, w.5LP, 2LK (Corner)
  • Slow down the whiffed light to avoid chaining
KD +23 Run~HK, Dash + 2LP

5MP~HP > MK Tatsu (Corner), Dash + 2LP
Drive Reversal (Corner), Dash + 2LP

KD +25 OD Run~HK, DR~w.2LP~2LP
  • Expensive, no DR bonus, but likely to bait defensive option
KD +26 5MP~HP > 236MP, w.2MP, 2LP (Corner)

5LP~MP~HP~HK, w.2MP, 2LP (Corner)
5LP~MP~2HP~HK, w.2MP, 2LP (Corner)

KD +30 5MP~HP > Arc Step (near Corner) ...

... Divekick, w.2MK, 2LP
... LP Elbow, w.2MK, 2LP

  • 2LP is +6 oH here, linking to 2MP on hit
  • 236LP is auto-timed here, but works with any min-height juggle
  • Alternative setup for both: w.2LK, DR~2LP (harder execution)
KD +37 MP Elbow (grounded), Run~Stop, w.5LP~2LP (Corner)
KD +38 SA1 + Can, Teleport~2LP
KD +39 HP Elbow, immediate j.MP > Air Tatsu, Teleport~2LK

Run~MK (grounded, 1st active frame), Teleport~2LK

  • Requires corner for 2MP, 5MP link
  • Midscreen gets nothing without Counter-hit link into 5MK
KD +41 Run~LK (grounded), Dash x2 + 2LP
KD +48 HP Elbow, immediate j.MP > OD Air Tatsu ...

... Teleport~w.2LP~2LK (near Corner)