Template:SF6-KimSafejab18

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Reversals {{{1}}}
KD +16 SA3/CA ...

5LP~MP~2HP~2HK (Corner Sideswitch) ...
... DR~2LP/2LK/2MP

KD +17 Forward Throw, DR~2LK/2MP
KD +20 5MP~HP > Run~MK, MK Tatsu (Corner) ...

2LP x3 > HK Tatsu (Corner) ...
... w.2LP, 2MP
... w.5LP, 2LK

  • Slow down the whiffed light to avoid chaining
KD +21 HK Tatsu (Corner) ...

... w.2LP, 2MK
... w.2LK, 2MP

  • Don't start with 2LP x3 (makes it KD +20)
KD +22 SA2 (Ground/Air) ...

Nue Twister (Corner) ...
... Dash + 2LP/2LK/2MP

KD +23 Run~HK ...

5MP~HP > MK Tatsu (Corner) ...
Drive Reversal (Corner) ...
... Dash + 2LP/2LK/2MP

KD +25 OD Run~HK, Dash + 2MP
  • Grounded connect only; perfect meaty (+9/+1)
KD +26 5MP~HP > 236MP ...

5LP~MP~HP~HK ...
5LP~MP~2HP~HK (Corner) ...
... Run~Stop, 2LP/2LK
... Dash + 2MK (+7/+3)

KD +30 5MP~HP > Arc Step, juggle Divekick or 236LP ...

... w.2MK, 2LP/2LK/2MP (Corner)
... DR~3MK

  • 236LP is auto-timed here, but works in any min-height juggle
KD +31 2HK, Dash + w.2LP~2LP

Arc Step > Command Throw, Dash + w.2LP~2LP

KD +37 MP Elbow (grounded) ...

... Teleport~2LP/2LK/2MP (Corner)
... Dash + w.2LP, 2MP (Corner)

KD +38 SA1 + Can, Teleport~2LP/2LK/2MP
KD +39 HP Elbow, immediate j.MP > Air Tatsu...

Run~MK (grounded, 1st active frame) ...
... Teleport~2LK/2MP

  • 2MP can link to 5MK
  • 2LK has no follow-up if midscreen
KD +41 Run~LK (grounded), Dash x2 + 2LP/2LK/2MP
KD +48 HP Elbow, immediate j.MP > OD Air Tatsu ...

... Teleport~w.2LP~2LK (near Corner)
... Empty jump forward, 2MP (near Corner)
... Run~Stop x2, 2LP/2LK/2MP (Anywhere; slow inputs to avoid accidental Super)