Template:SF6-KimSafejab10

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Reversals {{{1}}}
KD +16 SA3/CA, DR~2LP/2LK

5LP~MP~2HP~2HK, DR~2LP/2LK (Corner Sideswitch)

KD +17 Forward Throw, DR~2LK
  • +10 oH / +4 oB; if midscreen, can only frame trap with 5MK trade
KD +20 Juggle Run~MK, MK Tatsu, w.5LP, 2LK (Corner)
  • Slow down the whiffed light to avoid chaining
KD +22 SA2, Dash + 2LP

Nue Twister (Corner), Dash + 2LP

KD +23 Run~HK, Dash + 2LP/2LK

5MP~HP > MK Tatsu (Corner), Dash + 2LP/2LK
Drive Reversal (Corner), Dash + 2LP/2LK

KD +25 OD Run~HK, DR~w.2LP~2LP/2LK
  • Expensive, no DR bonus, but likely to bait defensive option
KD +26 5MP~HP > 236MP, Run~Stop 2LP

5LP~MP~HP~HK, Run~Stop 2LP
5LP~MP~2HP~HK, Run~Stop 2LP (Corner)

KD +30 5MP~HP > Arc Step (near Corner) ...

... Divekick, w.2MK, 2LP/2LK
... LP Elbow, w.2MK, 2LP/2LK

  • 2LP is +6 oH here, linking to 2MP on hit
  • 236LP is auto-timed here, but works with any min-height juggle
  • Alternative setup for both: w.2LK, DR~2LP/2LK (harder execution)
KD +31 2HK, Dash + w.2LP~2LP

Arc Step > Command Throw, Dash + w.2LP~2LP

KD +37 Grounded MP Elbow (corner) ...

... Teleport~2LP
... Run~Stop, w.5LP~2LP/2LK

KD +38 SA1 + Can, Teleport~2LP/2LK
KD +39 HP Elbow, immediate j.MP > Air Tatsu, Teleport~2LK

Run~MK (grounded, 1st active frame), Teleport~2LK

  • Requires corner for 2MP, 5MP link
  • Midscreen gets nothing without Counter-hit link into 5MK
KD +41 Run~LK (grounded), Dash x2 + 2LP/2LK
KD +48 HP Elbow, immediate j.MP > OD Air Tatsu ...

... Teleport~w.2LP~2LK (near Corner)
... Run~Stop x2, 2LP (Anywhere; slow inputs to avoid accidental Super)