Template:ComboLegend-USFIV

Template page
Abbreviation Meaning
General legend
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
X~Y or X > Y X then Y done in quick succession, like in a Target Combo or when plinking for a kara-throw
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X/Y X or Y, e.g. 236LP/MP = 236LP or 236MP
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
CH Counter-Hit
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only. "sj." or "hj." refers to super jump or high jump (C. Viper/Ibuki only)
jc Jump cancel. "sjc" or "hjc" refers to super jump cancel or high jump cancel (C. Viper/Ibuki only)
dl Delay the following input.
TK Tiger knee motion (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump + button).
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
Mash Mashicon.png - press Punch or Kick 5 times in rapid succession
236 Qcf.png
214 Qcb.png
41236 Hcf.png
63214 Hcb.png
623 Dp.png
421 Rdp.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
236236 Qcf.pngQcf.png
214214 Qcb.pngQcb.png
426426 Hcf.pngHcf.png - may also be written as 4123641236
624624 Hcb.pngHcb.png - may also be written as 6321463214
[4]646 Cb.png (hold), F.png B.png F.png
[1]318 Cdb.png (hold), Delta.png
Cdb.png (hold), Df.png Db.png U.png
(any upward direction; Ub.png / Uf.png may change attack properties)
720 360.png360.png
Ub.png U.png Uf.png
B.png F.png
Db.png D.png Df.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward