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! style="width:16.6%" | Damage ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! style="width:16.6%"| Recovery ! style="width:16.7%" | Alpha Counter ! style="width:16.7%" | Team Hyper Combo |- | - | - | - | - | - | -
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Usage
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
24 | 6 | 3, 4 | 15 | Fireball | Shinkuu Hadoken |
Standard jab. This move has two hitboxes but only hits once: One appears for 3 frames slightly above and in front of Vise, and one that appears for 4 frames right in front of him. It *could* be an anti-air, but chances are moves will stuff you at this range. Chains into 5L or a special version of 5H which knocks down. 5LLH is a good chain for a quick knockdown. This move is special cancelable, but the only notable moves to cancel this into are E-Pressure (214+L/H)and Giga Ring (Guldin type Giga Crush, L+H). Minus on block, 5LL is even, and 5LLH is minus. |