Drilldown: T3FrameData

T3FrameData > hitlevel : m or mm & chadv: Other

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chara:
name:
Quick Upper (2)
stance:
hitlevel: (Click arrow to add another value)
hits:
escape:
throw:
recovery:
total:
blockadv:
-3 (2) · +1 (2) · -4 (2) · -7 (2) · -14 (2) · -21 (2) · -17 (2) · -19 (2)
chadv: (Click arrow to add another value)

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