Drilldown: SCVIFrameData

SCVIFrameData > stance: None & counter : 6 or LNC

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moveid:
 
stance: (Click arrow to add another value)
level:
None (1) · [[File:Sc_H.png]] (20) · [[File:Sc_H.png]] [[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]] (8) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (12) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]] (9) · [[File:Sc_L.png]][[File:Sc_H.png]] (1) · [[File:Sc_L.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]] (3) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]] (4) · [[File:Sc_L.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]] (29) · [[File:Sc_M.png]][[File:Sc_H.png]] (6) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]] (26) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (12) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1) · [[File:Sc_SL.png]] (19) · [[File:Sc_SL.png]][[File:Sc_H.png]] (1) · [[File:Sc_SM.png]] (3) · [[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1)
impact:
20 (24) · 12 (21) · 18 (21) · 16 (19) · 24 (18) · 22 (18) · 26 (16) · 14 (14) · 28 (13) · 34 (9) · 38 (7) · 36 (6) · 32 (6) · 30 (5) · 44 (5) · 40 (4) · 64 (4) · 42 (3)
damage:
24 (19) · 22 (16) · 18 (15) · 28 (14) · 20 (13) · 26 (12) · 12 (12) · 30 (11) · 16 (11) · 10 (10) · 32 (8) · 36 (8) · 25 (5) · 14 (5) · 42 (4)
hit:
counter: (Click arrow to add another value)

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