Drilldown: SCVIFrameData

SCVIFrameData > stance: None & counter : 2 or LNC

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moveid:
 
stance: (Click arrow to add another value)
level:
[[File:Sc_H.png]] (22) · [[File:Sc_H.png]] [[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]] (9) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (3) · [[File:Sc_H.png]][[File:Sc_L.png]] (3) · [[File:Sc_H.png]][[File:Sc_M.png]] (7) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_L.png]] (10) · [[File:Sc_L.png]][[File:Sc_H.png]] (2) · [[File:Sc_L.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (2) · [[File:Sc_L.png]][[File:Sc_M.png]] (5) · [[File:Sc_L.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]][[File:Sc_SM.png]] (1) · [[File:Sc_M.png]] (29) · [[File:Sc_M.png]][[File:Sc_H.png]] (4) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]] (27) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (11) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1) · [[File:Sc_SL.png]] (3) · [[File:Sc_SL.png]][[File:Sc_H.png]] (1) · [[File:Sc_SL.png]][[File:Sc_SL.png]] (1) · [[File:Sc_SM.png]] (2) · [[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1)
impact:
20 (25) · 16 (22) · 12 (21) · 14 (20) · 18 (20) · 22 (20) · 24 (18) · 26 (16) · 28 (12) · 32 (8) · 36 (6) · 34 (6) · 30 (6) · 38 (5) · 40 (5) · 44 (4) · 64 (4) · 19 (3)
damage:
22 (20) · 24 (19) · 18 (16) · 16 (16) · 20 (14) · 26 (14) · 14 (14) · 28 (11) · 32 (9) · 12 (9) · 30 (9) · 25 (7) · 36 (6) · 10 (6) · 8 (6) · 42 (4)
hit:
counter: (Click arrow to add another value)
burst:
9 (27) · 2 (25) · 15 (19) · 1 (18) · 4 (15) · 3 (13) · 14 (11) · None (11) · 8 (9) · 5 (8) · 10 (8) · 7 (7) · 12 (4) · 20 (4) · 6 (3)

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