Drilldown: SCVIFrameData

SCVIFrameData > stance: None & counter : -8 or 10 or 12

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moveid:
name:
stance: (Click arrow to add another value)
level:
None (1) · [[File:Sc_H.png]] (14) · [[File:Sc_H.png]] [[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1) · [[File:Sc_H.png]][[File:Sc_SM.png]] (1) · [[File:Sc_L.png]] (5) · [[File:Sc_L.png]][[File:Sc_H.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]] (21) · [[File:Sc_M.png]] [[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_H.png]] (4) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]] (12) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (5) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_SL.png]][[File:Sc_SL.png]] (1) · [[File:Sc_SL.png]][[File:Sc_SL.png]][[File:Sc_SL.png]][[File:Sc_M.png]] (1) · [[File:Sc_SM.png]] (1) · [[File:Sc_SM.png]][[File:Sc_SL.png]][[File:Sc_SL.png]][[File:Sc_SL.png]] (1) · [[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1)
impact:
damage:
20 (10) · 16 (9) · 18 (8) · 24 (5) · 14 (5) · 22 (4) · 39 (4) · 10 (3) · 12 (3) · 12,16 (2) · 16,16 (2) · 28 (2) · 20,20 (2) · 32 (2) · 14,20 (2) · 16,10 (2) · 40 (2)
block:
hit:
counter: (Click arrow to add another value)

Showing below up to 138 results in range #1 to #138.

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