Drilldown: SCVIFrameData

SCVIFrameData > chara : groh or kilik or voldo & counter : 6 or RE or STN

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moveid:
chara: (Click arrow to add another value)
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damage:
20 (3) · 12 (3) · 16 (3) · 26 (3) · 30 (3) · 39 (2) · 18 (2) · 40 (2) · 24 (2) · 14 (2) · 10 (2)
block:
hit:
counter: (Click arrow to add another value)
burst:

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