Drilldown: SCVIFrameData

SCVIFrameData > hit : 9 or KND & burst : 9 or 10 or 33

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moveid:
 
cat:
RunAttacks (26) · MultiAttacks (23) · VerticalAttacks (22) · GaugeAttacks (21) · KickAttacks (13) · ReversalEdgeAttacks (12) · HorizontalAttacks (9) · AngelStep (2)
stance:
None (27) · RUN (23) · RE (13) · SC (10) · BT (9) · WR (7) · FC (7) · AS (3)
level:
[[File:Sc_M.png]] (26) · [[File:Sc_L.png]] (25) · [[File:Sc_H.png]] (16) · [[File:Sc_M.png]][[File:Sc_M.png]] (15) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (11) · [[File:Sc_M.png]][[File:Sc_H.png]] (8) · [[File:Sc_H.png]][[File:Sc_H.png]] (7) · None (4) · [[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_SM.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_SM.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_L.png]][[File:Sc_L.png]] (2)
damage:
26 (22) · 30 (22) · 22 (14) · 20 (14) · 28 (11) · 40 (10) · 32 (9) · 36 (9) · 24 (9) · 35 (7) · 25 (6) · 18 (6) · 80 (5) · 29 (5) · 42 (4) · 16 (4)
hit: (Click arrow to add another value)
counter:
burst: (Click arrow to add another value)

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