Drilldown: SCVIFrameData

SCVIFrameData > hit : -4 or 14 or KND or LNC & burst : 8 or None

Use the filters below to narrow your results.

moveid:
 
stance:
None (27) · BACK THROW (17) · RIGHT SIDE THROW (15) · LEFT SIDE THROW (15) · SC (12) · FC (4) · RE (4) · BT (3) · SC AS (2)
level:
None (7) · [[File:Sc_H.png]] (22) · [[File:Sc_H.png]][[File:Sc_H.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_SL.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_SL.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (7) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]] (5) · [[File:Sc_L.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]] (2) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]] (5) · [[File:Sc_M.png]] (24) · [[File:Sc_M.png]][[File:Sc_H.png]] (5) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_L.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]] (11) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (10) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_SM.png]] (3) · [[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1)
impact:
18 (25) · 16 (13) · None (12) · 28 (8) · 20 (8) · 24 (8) · 12 (7) · 22 (7) · 14 (6) · 54 (6) · 64 (6) · 60 (5) · 32 (4) · 48 (3) · 40 (3) · 62 (3) · 30 (3) · 66 (3) · 46 (3) · 70 (3)
damage:
50 (17) · 70 (16) · 60 (16) · 55 (13) · 65 (13) · 80 (10) · 45 (10) · 40 (9) · 56 (5) · 25 (5) · 30 (5) · 62 (5) · 22 (4) · 41 (3) · 42 (3) · 26 (3)
hit: (Click arrow to add another value)
counter:
burst: (Click arrow to add another value)

Showing below up to 250 results in range #1 to #250.

View (previous 250 | ) (20 | 50 | 100 | 250 | 500)

S


View (previous 250 | ) (20 | 50 | 100 | 250 | 500)