Drilldown: SCVIFrameData

SCVIFrameData > burst : 8 or 14 or 16

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moveid:
name:
Assalto Montante Crescendo (2)
stance:
None (25) · SC (14) · WR (5) · BT (4) · SC WR (2)
level:
[[File:Sc_M.png]][[File:Sc_M.png]] (22) · [[File:Sc_M.png]] (18) · [[File:Sc_H.png]][[File:Sc_M.png]] (12) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (12) · [[File:Sc_M.png]][[File:Sc_H.png]] (7) · [[File:Sc_L.png]][[File:Sc_M.png]] (6) · [[File:Sc_H.png]][[File:Sc_H.png]] (5) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_L.png]][[File:Sc_H.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_L.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (2)
damage:
30 (7) · 35 (7) · 40 (5) · 14,20 (4) · 41 (3) · 22 (3) · 10,25 (3) · 16,20 (3)
counter:
burst: (Click arrow to add another value)

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