Drilldown: SCVIFrameData

SCVIFrameData > burst : 7 or 10 or 16 or 0

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moveid:
 
name:
stance:
None (28) · SC (15) · RE (3) · WR (3) · FC (2) · BT (2) · GS (2)
level:
[[File:Sc_M.png]] (25) · [[File:Sc_SM.png]] (20) · [[File:Sc_M.png]][[File:Sc_M.png]] (18) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (12) · [[File:Sc_M.png]][[File:Sc_H.png]] (9) · [[File:Sc_H.png]][[File:Sc_M.png]] (8) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (5) · None (4) · [[File:Sc_H.png]][[File:Sc_H.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_L.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_L.png]][[File:Sc_M.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (3)
impact:
damage:
0 (20) · 30 (9) · 22 (6) · 40 (6) · 35 (6) · 80 (5) · None (4) · 20 (4) · 50 (3)
counter:
burst: (Click arrow to add another value)

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