Drilldown: SCVIFrameData

SCVIFrameData > burst : 6 or 7 or 14

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moveid:
name:
Assalto Montante Crescendo (2)
stance:
None (24) · SC (16) · BT (5) · WR (4) · SC WR (2) · GS (2) · FC (2)
level:
[[File:Sc_M.png]][[File:Sc_M.png]] (19) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (13) · [[File:Sc_M.png]] (10) · [[File:Sc_M.png]][[File:Sc_H.png]] (8) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (6) · [[File:Sc_H.png]][[File:Sc_M.png]] (5) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]] (4) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]] (3) · [[File:Sc_L.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (3) · [[File:Sc_L.png]][[File:Sc_H.png]][[File:Sc_M.png]] (3) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_L.png]][[File:Sc_H.png]] (3)
impact:
damage:
22 (5) · 18,20 (4) · 32 (4) · 14,20 (3) · 15,20 (3) · 38 (3) · 36 (3) · 20,24 (3) · 16,24 (3) · 10,12 (3) · 20 (3)
counter:
burst: (Click arrow to add another value)

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