Drilldown: SCVIFrameData

SCVIFrameData > burst : 6 or 14 or 50

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moveid:
name:
Assalto Montante Crescendo (2)
stance:
None (23) · RE (18) · SC (12) · BT (5) · WR (3) · RE Second round (2)
level:
[[File:Sc_M.png]][[File:Sc_M.png]] (20) · [[File:Sc_M.png]] (17) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (10) · None (7) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (5) · [[File:Sc_M.png]][[File:Sc_H.png]] (5) · [[File:Sc_H.png]][[File:Sc_H.png]] (4) · [[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]] (3) · [[File:Sc_L.png]][[File:Sc_H.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (3)
impact:
damage:
32 (4) · 30 (4) · 21 (3) · 18,20 (3) · 28 (3) · 10,12 (3) · 22 (3) · 16,24 (3)
counter:
burst: (Click arrow to add another value)

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