Drilldown: SCVIFrameData

SCVIFrameData > hit : 10 or 12 or KND & burst : 5 or 8 or 13 or 14

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moveid:
name:
level:
[[File:Sc_M.png]][[File:Sc_M.png]] (15) · [[File:Sc_H.png]][[File:Sc_M.png]] (9) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (9) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (9) · [[File:Sc_M.png]] (7) · [[File:Sc_M.png]][[File:Sc_H.png]] (7) · [[File:Sc_H.png]][[File:Sc_H.png]] (6) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (5) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_L.png]][[File:Sc_H.png]] (4) · [[File:Sc_H.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (3) · [[File:Sc_L.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_L.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_SM.png]] (2) · [[File:Sc_L.png]][[File:Sc_L.png]] (2)
impact:
damage:
10 (2) · 16,22 (2) · 14,20 (2) · 22 (2) · 26 (2) · 20,30 (2) · 28 (2) · 30 (2) · 16 (2) · 36 (2) · 43 (2) · 10,25 (2) · 50 (2) · 20 (2) · 16,23 (2) · 10,12 (2) · 80 (2)
hit: (Click arrow to add another value)
counter:
burst: (Click arrow to add another value)

Showing below up to 175 results in range #1 to #175.

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