Drilldown: SCVIFrameData

SCVIFrameData > counter: KND & burst : 5 or 6

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moveid:
name:
level:
[[File:Sc_M.png]][[File:Sc_M.png]] (7) · [[File:Sc_M.png]] (6) · [[File:Sc_M.png]][[File:Sc_H.png]] (5) · [[File:Sc_H.png]] (5) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (5) · [[File:Sc_H.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (3) · [[File:Sc_L.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_L.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (2) · [[File:Sc_L.png]][[File:Sc_L.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_L.png]] (2)
impact:
damage:
28 (3) · 16,24 (3) · 16,22 (3) · 12,12,12 (2) · 16 (2) · 32 (2) · 22,22 (2) · 26 (2) · 10 (2) · 10,10,20 (2)
hit:
counter: (Click arrow to add another value)
burst: (Click arrow to add another value)

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