Drilldown: SCVIFrameData

SCVIFrameData > burst : 5 or 6 or 50

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moveid:
 
name:
 
stance:
None (25) · RE (18) · SC (15) · FC (5) · BT (5) · RE Second round (2)
level:
[[File:Sc_M.png]] (20) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (15) · [[File:Sc_M.png]][[File:Sc_M.png]] (13) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (10) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (10) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (8) · [[File:Sc_H.png]] (8) · None (7) · [[File:Sc_M.png]][[File:Sc_H.png]] (6) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (6) · [[File:Sc_H.png]][[File:Sc_H.png]] (6) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]] (5) · [[File:Sc_L.png]] (4) · [[File:Sc_M.png]][[File:Sc_L.png]] (4) · [[File:Sc_H.png]][[File:Sc_L.png]] (4) · [[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (4)
impact:
damage:
16 (6) · 20 (6) · 22 (5) · 18 (5) · 16,24 (4) · 30 (3) · 21 (3) · 26 (3) · 16,22 (3) · 10,10,22 (3) · 32 (3) · 28 (3) · 10,10,10 (3)
burst: (Click arrow to add another value)

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