Drilldown: SCVIFrameData

SCVIFrameData > cat : ArrièreGambit or HorizontalAttacks or MultiAttacks & burst : 4 or 7 or None

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moveid:
 
cat: (Click arrow to add another value)
name:
Fatal Spin Slash (3) · Appeal (3) · Quick Backspin Slash (2) · Shadow Slicer (2)
level:
None (18) · [[File:Sc_H.png]] (19) · [[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_SM.png]] (1) · [[File:Sc_L.png]] (18) · [[File:Sc_L.png]][[File:Sc_H.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]] (2) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (2) · [[File:Sc_L.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]] (21) · [[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]] (9) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (5) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_SL.png]] (1) · [[File:Sc_SL.png]][[File:Sc_SL.png]] (1) · [[File:Sc_SM.png]] (3) · [[File:Sc_SM.png]][[File:Sc_SM.png]] (1)
impact:
None (18) · 26 (12) · 22 (11) · 20 (11) · 16 (10) · 18 (10) · 30 (8) · 32 (7) · 12 (6) · 24 (6) · 28 (6) · 36 (5) · 14 (5) · 40 (5) · 38 (4) · 10 (3) · 34 (3)
damage:
None (18) · 22 (13) · 18 (12) · 20 (10) · 25 (8) · 24 (8) · 28 (7) · 26 (7) · 40 (6) · 30 (6) · 60 (5) · 32 (4) · 16 (4) · 34 (3) · 0 (3) · 16,20 (3) · 56 (3) · 36 (3) · 80 (3)
counter:
burst: (Click arrow to add another value)

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