Drilldown: SCVIFrameData

SCVIFrameData > burst : 4 or 19 or 50

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moveid:
 
cat:
RunAttacks (25) · VerticalAttacks (24) · HorizontalAttacks (24) · ReversalEdgeAttacks (20) · KickAttacks (19) · MultiAttacks (16) · GaugeAttacks (10) · AngelStep (2)
stance:
None (26) · RE (18) · WR (15) · SC (7) · FC (6) · BT (6) · AS (3) · RE Second round (2)
level:
None (8) · [[File:Sc_H.png]] (26) · [[File:Sc_H.png]][[File:Sc_H.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]] (5) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_SM.png]] (2) · [[File:Sc_L.png]] (25) · [[File:Sc_L.png]][[File:Sc_H.png]] (2) · [[File:Sc_L.png]][[File:Sc_H.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]] (3) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]] (27) · [[File:Sc_M.png]] [[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_H.png]] (14) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]] (25) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (8) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_M.png]][[File:Sc_SL.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_SM.png]] (3) · [[File:Sc_SM.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_SM.png]][[File:Sc_SL.png]][[File:Sc_SL.png]][[File:Sc_SL.png]] (1) · [[File:Sc_SM.png]][[File:Sc_SM.png]] (1)
damage:
20 (22) · 24 (20) · 28 (18) · 22 (18) · 18 (17) · 26 (15) · 30 (14) · 16 (11) · 36 (8) · 25 (8) · 32 (8) · 12,12 (6) · 34 (4) · 12,16 (4) · 14,14 (4) · 14 (4) · 10,10 (4) · 12,18 (4)
block:
-8 (25) · -12 (23) · None (21) · -6 (21) · -2 (18) · -14 (17) · -16 (16) · -10 (14) · -4 (14) · 0 (12) · -18 (11) · 2 (10) · 4 (8) · -20 (7) · 8 (6) · -22 (6) · -7 (4) · -24 (4) · 6 (4) · 14 (3)
counter:
KND (26) · 4 (19) · STN (18) · 8 (18) · 2 (18) · None (17) · 6 (16) · 0 (14) · -2 (13) · LNC (13) · 14 (9) · 10 (8) · -6 (7) · 12 (6) · -4 (6) · 16 (5) · 18 (2) · -8 (2) · -10 (2)
burst: (Click arrow to add another value)

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