Drilldown: SCVIFrameData

SCVIFrameData > burst : 4 or 19 or 33

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moveid:
 
cat:
RunAttacks (25) · VerticalAttacks (24) · HorizontalAttacks (24) · ReversalEdgeAttacks (21) · KickAttacks (19) · MultiAttacks (16) · GaugeAttacks (10) · AngelStep (2)
stance:
None (27) · RE (21) · WR (15) · SC (7) · FC (6) · BT (6) · AS (3) · RE Second round (2)
level:
None (8) · [[File:Sc_H.png]] (27) · [[File:Sc_H.png]][[File:Sc_H.png]] (5) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]] (3) · [[File:Sc_H.png]][[File:Sc_M.png]] (5) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_SM.png]] (2) · [[File:Sc_L.png]] (25) · [[File:Sc_L.png]][[File:Sc_H.png]] (2) · [[File:Sc_L.png]][[File:Sc_H.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]] (3) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]] (27) · [[File:Sc_M.png]] [[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_H.png]] (15) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]] (25) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (8) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_M.png]][[File:Sc_SL.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_SM.png]] (3) · [[File:Sc_SM.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_SM.png]][[File:Sc_SL.png]][[File:Sc_SL.png]][[File:Sc_SL.png]] (1) · [[File:Sc_SM.png]][[File:Sc_SM.png]] (1)
damage:
20 (22) · 24 (21) · 22 (19) · 28 (18) · 30 (18) · 18 (17) · 26 (15) · 25 (13) · 16 (12) · 36 (9) · 32 (8) · 12,12 (6) · 31 (5)
block:
-8 (25) · -12 (23) · -6 (22) · -2 (21) · -4 (18) · -14 (17) · -16 (17) · -10 (15) · 2 (12) · 0 (12) · -18 (12) · 4 (8) · 8 (8) · 6 (8) · None (7) · -20 (7) · -22 (6) · -24 (4) · 14 (4) · -7 (4)
counter:
KND (26) · 4 (19) · 2 (18) · STN (18) · 8 (18) · None (17) · 6 (16) · 0 (14) · -2 (13) · LNC (12) · 14 (9) · 10 (8) · -6 (7) · 12 (7) · -4 (6) · 16 (5) · -10 (3)
burst: (Click arrow to add another value)

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