Drilldown: SCVIFrameData

SCVIFrameData > hit : KND or 4 & burst : 2 or 5

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moveid:
name:
Sliding (2)
level:
[[File:Sc_M.png]] (23) · [[File:Sc_H.png]] (13) · [[File:Sc_H.png]][[File:Sc_H.png]] (10) · [[File:Sc_L.png]] (10) · [[File:Sc_M.png]][[File:Sc_M.png]] (8) · [[File:Sc_H.png]][[File:Sc_M.png]] (5) · [[File:Sc_H.png]][[File:Sc_L.png]] (5) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (5) · [[File:Sc_M.png]][[File:Sc_L.png]] (4) · [[File:Sc_M.png]][[File:Sc_H.png]] (4) · [[File:Sc_L.png]][[File:Sc_L.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_L.png]][[File:Sc_H.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (3) · [[File:Sc_SM.png]] (2)
impact:
damage:
18 (15) · 16 (12) · 20 (11) · 14 (8) · 24 (5) · 28 (3) · 22 (3) · 15 (3) · 26 (3)
hit: (Click arrow to add another value)
counter:
burst: (Click arrow to add another value)

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