Drilldown: SCVIFrameData

SCVIFrameData > hit : 4 or 6 or 8 or KND or None & burst : 2 or 5

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moveid:
 
name:
stance:
None (26) · WR (13) · BT (11) · FC (8) · SC (6) · SE (2) · RUN (2) · AS (2)
level:
[[File:Sc_M.png]] (25) · [[File:Sc_H.png]] (18) · [[File:Sc_L.png]] (13) · [[File:Sc_H.png]][[File:Sc_H.png]] (12) · [[File:Sc_M.png]][[File:Sc_M.png]] (10) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (8) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (7) · [[File:Sc_H.png]][[File:Sc_M.png]] (6) · [[File:Sc_L.png]][[File:Sc_L.png]] (5) · [[File:Sc_M.png]][[File:Sc_H.png]] (5) · [[File:Sc_H.png]][[File:Sc_L.png]] (5) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (4) · [[File:Sc_M.png]][[File:Sc_L.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_SM.png]] (3) · [[File:Sc_L.png]][[File:Sc_H.png]] (3) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2)
impact:
damage:
20 (18) · 18 (17) · 16 (17) · 14 (10) · 22 (8) · 24 (8) · 12 (4) · 15 (4) · 26 (4) · 10 (4) · 28 (4) · 16,20 (3)
hit: (Click arrow to add another value)
burst: (Click arrow to add another value)

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