Drilldown: SCVIFrameData

SCVIFrameData > hit : 0 or KND & burst : 2 or 4 or 8 or 33

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moveid:
 
stance:
None (26) · RE (13) · WR (11) · SC (7) · FC (7) · BT (5) · AS (2) · RUN (2) · SE (2) · GS (2)
level:
None (3) · [[File:Sc_H.png]] (25) · [[File:Sc_H.png]][[File:Sc_H.png]] (9) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (4) · [[File:Sc_H.png]][[File:Sc_L.png]] (3) · [[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (7) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]] (17) · [[File:Sc_L.png]][[File:Sc_H.png]] (4) · [[File:Sc_L.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]] (4) · [[File:Sc_L.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]] (24) · [[File:Sc_M.png]][[File:Sc_H.png]] (10) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_L.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]] (16) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (6) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1) · [[File:Sc_SM.png]] (2) · [[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1)
damage:
18 (13) · 16 (13) · 28 (12) · 30 (12) · 24 (12) · 26 (10) · 25 (9) · 14 (8) · 20 (8) · 22 (6) · 12 (6) · 10 (5) · 36 (5) · 32 (5) · 12,18 (4) · 31 (4) · 40 (3) · 15 (3) · 16,20 (3) · 12,12 (3)
hit: (Click arrow to add another value)
counter:
burst: (Click arrow to add another value)

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