Drilldown: SCVIFrameData

SCVIFrameData > stance : SC DS or None & burst : 10 or 50 or None

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moveid:
 
cat:
Throws (29) · MultiAttacks (26) · RunAttacks (24) · GaugeAttacks (17) · VerticalAttacks (13) · HorizontalAttacks (13) · ReversalEdgeAttacks (7) · KickAttacks (7)
stance: (Click arrow to add another value)
level:
None (24) · [[File:Sc_H.png]] (26) · [[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_SM.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (5) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]] (6) · [[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]] (25) · [[File:Sc_M.png]][[File:Sc_H.png]] (6) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]] (17) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (11) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_SL.png]][[File:Sc_SL.png]] (1) · [[File:Sc_SM.png]] (7)
impact:
18 (29) · None (24) · 16 (16) · 20 (11) · 22 (9) · 30 (8) · 24 (7) · 12 (6) · 46 (6) · 6 (6) · 54 (6) · 66 (6) · 14 (5) · 28 (5) · 60 (5) · 64 (5) · 26 (4) · 36 (4)
damage:
50 (26) · None (24) · 45 (12) · 55 (12) · 0 (10) · 40 (9) · 60 (8) · 30 (8) · 80 (8) · 65 (5) · 25 (5) · 56 (5) · 70 (5) · 22 (5) · 35 (4) · 20,16 (3) · 52 (3)
burst: (Click arrow to add another value)

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