Drilldown: SCVIFrameData

SCVIFrameData > burst : 10 or 50 or 0

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moveid:
name:
Soul Charge (21)
stance:
None (28) · RE (18) · SC (10) · WR (2) · RE Second round (2) · BT (2)
level:
[[File:Sc_M.png]] (23) · [[File:Sc_SM.png]] (19) · [[File:Sc_M.png]][[File:Sc_M.png]] (18) · None (9) · [[File:Sc_M.png]][[File:Sc_H.png]] (8) · [[File:Sc_H.png]][[File:Sc_M.png]] (6) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_L.png]] (3) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_L.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_SM.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2)
impact:
damage:
0 (20) · None (5) · 80 (5) · 30 (5) · 22 (3) · 50 (3) · 21 (3) · 66 (3)
counter:
burst: (Click arrow to add another value)

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