Drilldown: SCVIFrameData

SCVIFrameData > burst : 10 or 33 or 50

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moveid:
 
name:
stance:
None (25) · RE (21) · SC (10) · WR (2) · BT (2) · RE Second round (2)
level:
[[File:Sc_M.png]] (23) · [[File:Sc_M.png]][[File:Sc_M.png]] (17) · [[File:Sc_H.png]] (13) · [[File:Sc_M.png]][[File:Sc_H.png]] (8) · None (8) · [[File:Sc_H.png]][[File:Sc_M.png]] (6) · [[File:Sc_H.png]][[File:Sc_H.png]] (5) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_SM.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_L.png]] (2)
impact:
damage:
30 (8) · 20 (6) · 25 (6) · 80 (5) · None (4) · 21 (4) · 24 (4) · 36 (4) · 31 (4) · 22 (4) · 54 (3) · 50 (3) · 66 (3) · 45 (3)
hit:
counter:
burst: (Click arrow to add another value)

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