Drilldown: SCVIFrameData

SCVIFrameData > burst : 1 or 10 or 13 or 50

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moveid:
 
cat:
HorizontalAttacks (27) · KickAttacks (25) · RunAttacks (23) · GaugeAttacks (23) · ReversalEdgeAttacks (20) · VerticalAttacks (14) · MultiAttacks (13)
stance:
None (28) · BT (26) · FC (25) · WR (22) · RE (18) · SC (12) · GS (2) · RE Second round (2) · AS (2)
level:
[[File:Sc_M.png]] (28) · [[File:Sc_H.png]] (27) · [[File:Sc_L.png]] (26) · [[File:Sc_SL.png]] (25) · [[File:Sc_M.png]][[File:Sc_M.png]] (19) · [[File:Sc_M.png]][[File:Sc_H.png]] (11) · [[File:Sc_H.png]][[File:Sc_M.png]] (8) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (8) · None (8) · [[File:Sc_H.png]][[File:Sc_H.png]] (6) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (5) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_L.png]][[File:Sc_L.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_L.png]][[File:Sc_M.png]] (3)
impact:
damage:
12 (25) · 16 (25) · 18 (23) · 10 (22) · 14 (21) · 20 (21) · 22 (16) · 8 (10) · 24 (8) · 30 (7) · 15 (6) · 80 (5) · 28 (5) · 26 (5) · 21 (4) · 66 (3) · 31 (3) · 10,20 (3) · 17 (3)
block:
-8 (28) · -6 (26) · -14 (25) · -16 (22) · -12 (22) · None (21) · -4 (20) · -10 (19) · -2 (18) · -20 (15) · 4 (12) · -18 (11) · 0 (10) · 2 (8) · 8 (7) · 6 (7) · -22 (4) · -24 (4)
burst: (Click arrow to add another value)

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