Drilldown: SCVIFrameData

SCVIFrameData > damage : 0 or 16 or 26 & block: 0

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moveid:
stance:
impact:
damage: (Click arrow to add another value)
block: (Click arrow to add another value)
hit:
counter:
burst:
None (6) · 0 (20) · 0,00 (1) · 1 (2) · 12 (1) · 2 (3) · 3 (1) · 4 (2) · 5 (1) · 8 (1) · 9 (4)

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