Drilldown: SCVIFrameData

SCVIFrameData > block : 2 or 6 & hit: KND

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moveid:
name:
Quick Backspin Slash (2)
level:
[[File:Sc_H.png]] (11) · [[File:Sc_H.png]][[File:Sc_H.png]] (6) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]] (3) · [[File:Sc_L.png]][[File:Sc_H.png]] (1) · [[File:Sc_L.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_L.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1) · [[File:Sc_M.png]] (19) · [[File:Sc_M.png]][[File:Sc_H.png]] (3) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]] (5) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (9) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_SM.png]] (1)
impact:
damage:
36 (8) · 30 (6) · 28 (6) · 40 (5) · 26 (3) · 50 (3) · 55 (2) · 24 (2) · 27 (2) · 32 (2) · 35 (2) · 20,30 (2) · 10,10,38 (2)
block: (Click arrow to add another value)
hit: (Click arrow to add another value)
counter:

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