Drilldown: SCVIFrameData

SCVIFrameData > cat : AnglerStance or HorizontalAttacks & block : -4 or 4 or KND

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moveid:
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impact:
damage:
12 (7) · 14 (7) · 18 (5) · 20 (3) · 16 (3) · 10 (3) · 10,14 (2)
block: (Click arrow to add another value)
hit:
counter:
burst:

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