Drilldown: SCVIFrameData

SCVIFrameData > block : -24 or 0 or KND or None & hit: KND

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moveid:
 
stance:
None (28) · BACK THROW (17) · RIGHT SIDE THROW (15) · LEFT SIDE THROW (15) · SC (9) · RE (8) · WR (4) · SC AS (3) · BT (3) · FC (3) · RUN (2)
level:
None (6) · [[File:Sc_H.png]] (22) · [[File:Sc_H.png]][[File:Sc_H.png]] (6) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]] (4) · [[File:Sc_L.png]][[File:Sc_H.png]] (2) · [[File:Sc_L.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]] (2) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]] (26) · [[File:Sc_M.png]][[File:Sc_H.png]] (9) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_L.png]] (4) · [[File:Sc_M.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]] (13) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (6) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_SM.png]] (3)
impact:
18 (21) · None (15) · 16 (14) · 28 (11) · 22 (10) · 20 (8) · 12 (8) · 30 (6) · 60 (5) · 54 (5) · 26 (5) · 38 (4) · 64 (3) · 40 (3) · 42 (3) · 24 (3) · 32 (3) · 14 (3)
damage:
70 (17) · 50 (17) · 60 (17) · 65 (13) · 55 (12) · 40 (10) · 45 (8) · 30 (8) · 80 (6) · 36 (5) · 62 (5) · 26 (4) · 41 (3) · 22 (3) · 56 (3) · 42 (3) · 28 (3) · 72 (3) · 20,30 (3)
block: (Click arrow to add another value)
hit: (Click arrow to add another value)
counter:
burst:

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