Drilldown: SCVIFrameData

SCVIFrameData > cat : HorizontalAttacks or MultiAttacks or RunAttacks & block : -20 or -8 or 2

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moveid:
 
cat: (Click arrow to add another value)
level:
[[File:Sc_M.png]] (28) · [[File:Sc_H.png]] (26) · [[File:Sc_M.png]][[File:Sc_M.png]] (19) · [[File:Sc_H.png]][[File:Sc_H.png]] (16) · [[File:Sc_H.png]][[File:Sc_M.png]] (12) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (11) · [[File:Sc_L.png]] (9) · [[File:Sc_M.png]][[File:Sc_H.png]] (8) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (7) · [[File:Sc_SL.png]] (5) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_H.png]][[File:Sc_L.png]] (4) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_L.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_L.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_SM.png]] (2) · [[File:Sc_SM.png]] (2)
impact:
damage:
20 (18) · 24 (16) · 22 (15) · 10 (12) · 30 (10) · 18 (10) · 16 (10) · 36 (9) · 35 (7) · 40 (6) · 12 (6) · 26 (6) · 28 (5) · 10,12 (5) · 10,10 (5) · 32 (5) · 16,20 (5)
block: (Click arrow to add another value)
counter:

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