Drilldown: SCVIFrameData

SCVIFrameData > cat : GaugeAttacks or HorizontalAttacks or RightOuter & block : -2 or 0

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moveid:
cat: (Click arrow to add another value)
name:
Soul Charge (28)
level:
None (2) · [[File:Sc_H.png]] (18) · [[File:Sc_H.png]][[File:Sc_H.png]] (8) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (3) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_SM.png]] (1) · [[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_H.png]] (1) · [[File:Sc_L.png]][[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]] (14) · [[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]] (8) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (8) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_SM.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]]M (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_SL.png]][[File:Sc_SL.png]] (1) · [[File:Sc_SL.png]][[File:Sc_SL.png]][[File:Sc_SL.png]][[File:Sc_M.png]] (1) · [[File:Sc_SM.png]] (25) · [[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (2)
impact:
damage:
0 (27) · 20 (8) · 16 (6) · 26 (5) · 22 (5) · 28 (4) · 24 (3) · 8,8 (2) · 48 (2) · 66 (2) · 35 (2) · 18 (2) · 15 (2) · 54 (2) · 12,18 (2)
block: (Click arrow to add another value)
hit:
counter:

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