Drilldown: SCVIFrameData

SCVIFrameData > block : -18 or -4 & counter: KND

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moveid:
name:
Sliding (2)
level:
None (1) · [[File:Sc_H.png]] (8) · [[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_L.png]] (9) · [[File:Sc_L.png]][[File:Sc_L.png]] (2) · [[File:Sc_M.png]] (20) · [[File:Sc_M.png]][[File:Sc_H.png]] (7) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]] (12) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (6) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]] (2) · [[File:Sc_M.png]][[File:Sc_SM.png]][[File:Sc_M.png]] (1) · [[File:Sc_SM.png]] (1) · [[File:Sc_SM.png]][[File:Sc_M.png]] (1) · [[File:Sc_SM.png]][[File:Sc_SL.png]][[File:Sc_SL.png]][[File:Sc_SL.png]] (1)
impact:
damage:
22 (7) · 26 (6) · 20 (5) · 30 (4) · 24 (4) · 28 (4) · 40 (3) · 34 (3) · 32 (3) · 10,10,22 (2) · 50 (2) · 80 (2) · 42 (2) · 39 (2) · 18 (2) · 37 (2) · 36 (2) · 52 (2) · 18,28 (2) · 10,16 (2)
block: (Click arrow to add another value)
hit:
counter: (Click arrow to add another value)

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