Drilldown: SCVIFrameData

SCVIFrameData > block : -16 or -8 or -6 or 0 or 8 & hit: KND

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moveid:
 
cat:
GaugeAttacks (25) · RunAttacks (24) · HorizontalAttacks (22) · MultiAttacks (21) · VerticalAttacks (21) · KickAttacks (16) · Throws (3) · ReversalEdgeAttacks (3) · AngelStep (2)
stance:
None (29) · SC (18) · FC (9) · BT (6) · WR (5) · RE (4) · AS (3) · SE (2)
level:
[[File:Sc_M.png]] (28) · [[File:Sc_M.png]][[File:Sc_M.png]] (21) · [[File:Sc_H.png]] (20) · [[File:Sc_L.png]] (13) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (13) · [[File:Sc_M.png]][[File:Sc_H.png]] (12) · [[File:Sc_H.png]][[File:Sc_M.png]] (10) · [[File:Sc_H.png]][[File:Sc_H.png]] (8) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (6) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (6) · [[File:Sc_SM.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (3)
damage:
30 (17) · 28 (12) · 36 (11) · 32 (10) · 20 (10) · 22 (9) · 80 (8) · 24 (8) · 40 (8) · 38 (6) · 26 (6) · 16 (5) · 42 (4) · 35 (4) · 16,20 (4) · 18 (4)
block: (Click arrow to add another value)
hit: (Click arrow to add another value)
counter:
burst:
9 (25) · 4 (19) · 10 (16) · 15 (15) · 2 (13) · 5 (12) · 14 (11) · 3 (9) · 12 (9) · 7 (7) · 8 (6) · 1 (5) · 6 (5) · None (4) · 17 (4) · 25 (3) · 11 (3) · 19 (3) · 33 (3)

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