Drilldown: SCVIFrameData

SCVIFrameData > cat : AnglerStance or GaugeAttacks or HorizontalAttacks or KickAttacks or MultiAttacks & block : -16 or -14

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moveid:
 
cat: (Click arrow to add another value)
level:
[[File:Sc_L.png]] (29) · [[File:Sc_M.png]] (26) · [[File:Sc_M.png]][[File:Sc_M.png]] (18) · [[File:Sc_H.png]] (14) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (7) · [[File:Sc_H.png]][[File:Sc_M.png]] (7) · [[File:Sc_L.png]][[File:Sc_M.png]] (6) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (6) · [[File:Sc_L.png]][[File:Sc_L.png]] (5) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (5) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (5) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_L.png]] (3) · [[File:Sc_SM.png]] (3) · [[File:Sc_M.png]][[File:Sc_L.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_H.png]][[File:Sc_L.png]] (3) · [[File:Sc_L.png]][[File:Sc_SM.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2)
damage:
12 (23) · 18 (21) · 16 (18) · 14 (16) · 22 (14) · 20 (12) · 10 (9) · 80 (8) · 30 (6) · 26 (5) · 15 (5) · 16,16 (4) · 28 (3) · 32 (3) · 24 (3) · 45 (3) · 90 (3) · 0 (3)
block: (Click arrow to add another value)

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