30 May 2024
- 12:2012:20, 30 May 2024 diff hist +99 Street Fighter 6/Ken/Data →236K~6MK: Season 2 Update: Added a note about the funny ground bounce
- 12:1712:17, 30 May 2024 diff hist 0 Street Fighter 6/Ken/Data →214KK: Season 2 Update: Why did Capcom give this move a damage boost lmao (Last hit 600 -> 800)
- 12:1412:14, 30 May 2024 diff hist 0 Street Fighter 6/Ken/Data →KK~623P: Season 2 Update: Run Shoryu is a frame faster and has extra KD advantage. I’m actually not sure how they increased the active frames so it’s possible that the hit confirm window did not increase by a frame; this entry is probably still outdated
- 12:1012:10, 30 May 2024 diff hist −46 m Street Fighter 6/Ken/Data →5MP~HP
- 12:0912:09, 30 May 2024 diff hist 0 Street Fighter 6/Ken/Data →nj.HK: Season 2 Update: 8HK has 2 more active frames
- 12:0812:08, 30 May 2024 diff hist 0 Street Fighter 6/Ken/Data →5MP: Season 2 Update: Hit confirm window for TC is shorter
- 10:2510:25, 30 May 2024 diff hist 0 Street Fighter 6/Game Data →Damage Scaling: Updated for Season 2: Lights now have a 20% scaling penalty instead of 10%
- 10:1510:15, 30 May 2024 diff hist −172 Street Fighter 6/Ken →5MP~HP: Updated for Season 2: TC can no longer be staggered
- 10:1210:12, 30 May 2024 diff hist 0 Street Fighter 6/Ken →5MP: Updated for season 2: The cancel into TC went from f9-13 -> f9