Soulcalibur VI/Ivy/Strategy

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Combat Lessons

Fighting Style

The unique snake sword used by this fighting style has a will of its own, twisting and changing its shape according to its wielder's will.

While in its whip form, it has unparalleled range. and can keep opponents at bay with flurries of vicious strikes. If they stop to try to defend against the blows, they've only fallen into a deadly trap.

The snake sword can also split into eight pieces to catch an opponent unaware with slippery and surprising moves. such as wrapping around their feet from afar and making mlncemeat of their defenses. Those caught by it will find it striking them like the cold hand of death. No matter what the distance, all are within the snake sword's grasp.

Style Lesson: Beginner

Use Your Reach to Dominate

This style lets you change your weapon's form and stab at distant opponents. making long-range damage one of its fundamental principles. Use moves like Rushing Raven (4B) and Ivy Lash (6[B]) to attack from distances impossible to touch by other styles. Bait out attacks, and when your opponent misses, punish them with Darkside (b6).

Rushing Raven
4B
Sc 4.pngSc B.png 4B - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
22 18 -14 -6 -6 9%
Gives knockdown at close range, more guard damage depending on the range Tech Crouch [13-19]
Ivy Lash
6[B]
Sc 6.pngSc BB.png 6(B) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 14 -16 -2 -2 9%
Tech Crouch [18-41]
Darkside
b6
Sc b.pngSc 6.png b6 - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 20 -8 4 4 3%
Stun on tip hit

For Foes Who Dodge Thrusts

When enemies avoid long-range vertical attacks using an 8-way run, the horizontal attack Tempting Tezhas (6[A]) can be effective. It becomes an attack throw that knocks the opponent down on a counter hit. Other long-range horizontal attacks that can trip up foes include Ancient Wheel (1AA) and Raven's Egg (bA).

Tempting Tezhas
6[A]
Sc 6.pngSc AA.png 6(A) - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
20 18 -16 -4 KND 4%
Ancient Wheel
1AA
Sc 1.pngSc A.pngSc A.png 1AA - Attack Level: Sc L.pngSc L.png
Impact Damage Block Hit Counter Guard Burst
26 12,12 -14 -2 -2 3%
Counter Hit Combo. Tech Crouch [0-RC]
Raven's Egg
bA
Sc b.pngSc A.png bA - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
22 30 -8 KND KND 4%

Mid-Range Break Attacks

Vile Condemnation (2A+G) is a low attack that makes your weapon pop out at range, and only a crouching guard can defend against it. it comes out at the same distance as the middle attack Fear's Void (2B+K), and mixing them up can weaken your opponent's defenses.

Vile Condemnation
2A+G
Sc 2.pngSc A.pngSc +.pngSc G.png 2A+G - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
28 50 -14 KND KND -
Sc TH.png. Tech Crouch [18-49]
Fear's Void
2B+K
Sc 2.pngSc B.pngSc +.pngSc K.png 2B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
30 30 -8 KND KND 9%
Returns to crouching on G cancel. Sc LH.png. Tech Crouch [25-66]

Style Lesson: Adept

When Things Get Too Close

You have an advantage at medium-to-long range. so when the enemy presses in. it's vital to push them away to a safe distance. Moves like Cataclysm (6AA), Warning immortal (6BB), and Warning Mood (6BA) let you get some space when blocked.

Cataclysm
6AA
Sc 6.pngSc A.pngSc A.png 6AA - Attack Level: Sc H.pngSc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 12,10,20 -4 6 6 7%
Counter Hit Combo
Warning Immortal
6BB
Sc 6.pngSc B.pngSc B.png 6BB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 14,18 -8 6 6 9%
Tech Crouch [0-15]
Warning Mood
6BA
Sc 6.pngSc B.pngSc A.png 6BA - Attack Level: Sc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
18 14,26 -4 0 0 7%
Counter Hit Combo. Gives stun if only the last hit is a CH

Cataclysm (6AA) can leave you open at the end if ducked, but Dashing Wind (6AK) lets you move first if blocked, so mix things up with these two moves.

Dashing Wind
6AK
Sc 6.pngSc A.pngSc K.png 6AK - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 12,18 2 6 6 3%

Using Serpent's Embrace

Warning Mood (6B[A]) and other techniques let you switch to the special stance Serpent's Embrace. From this stance. try to use Lamenting Tail (during Serpent's Embrace 4A), a hard—to-spot low attack, as well as the middle attacks Mistress‘ Justice (during Serpent's Embrace BBB) and Ivy Sting (during Serpent's Embrace 6B).

Warning Mood ~ SE
6B[A]
Sc 6.pngSc B.pngSc AA.png 6B(A) - Attack Level: Sc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
18 14,26 4 8 8 7%
Gives stun if only the last hit is a CH. Sc SS.png
SE ~ Lamenting Tail
SE 4A
SE Sc 4.pngSc A.png 4A - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
24 16,8,12 -26 KND KND 4%
Shifts to attack throw upon hit. Sc TH.png
SE ~ Mistress' Justice
SE BBB
SE Sc B.pngSc B.pngSc B.png BBB - Attack Level: Sc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
22 36 -12 KND KND 9%
SE ~ Ivy Sting
SE 6B
SE Sc 6.pngSc B.png 6B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 24 -12 KND KND 9%
Shifts to follow-up attack upon hit

When it looks like the opponent will defend with a reversal edge, use the break attack Landing Embrace (during Serpent's Embrace 4B).

SE ~ Landing Embrace
SE 4B
SE Sc 4.pngSc B.png 4B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
38 33 10 KND KND 19%
Sc BA.png

Style Lesson: Master

Counters After Dodging Vertical Attacks

After dodging a vertical attack with an 8-way run, you can start a juggle with Drowning Madness (22_88[B]). If you have at least one soul gauge. you can chain this with a critical edge from your stance.

Drowning Madness ~ SE
22_88[B]
Sc 22.pngSc 5.pngSc 88.pngSc BB.png (2)_(8)(B) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
24 23 -4 KND KND 9%
Sc SS.png

When you dodge a charging attack, you can get behind your opponent. From this position, Aqua Clipper (3B) becomes a devastating lethal hit.

Aqua Clipper
3B
Sc 3.pngSc B.png 3B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 22 -16 KND KND 9%
Sc LH.png

Dodge High Attacks and Counter

After ducking to avoid a high attack or throw. Pride (while crouching 1B) and Cagemaster (while rising BB) give you a chance to juggle.

Pride
FC 1B
FC Sc 1.pngSc B.png 1B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 26 -12 KND KND 9%
Tech Crouch [0-16]
Cagemaster
wr BB
WR Sc B.pngSc B.png BB - Attack Level: Sc M.pngSc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
20 16,11 -12 -6 -6 14%
Sc AT.png Shifts to attack throw upon hit

Vicious Throws for Your Arsenal

Though difficult to pull off and not necessary for most situations, this style has a pair of powerful throws.

Calamity Symphony (3746916A+G) has great reach and damage, and can be used at medium-to-close range. Summon Suffering (376231A+G) is a close-range throw that cannot be broken. The input for these throws can be delayed, and other inputs won't interrupt it. This means you can spin the stick/d-pad and then enter 6A+G or 1A+G to perform them. Once you're more comfortable, try performing the motion properly for greater speed.

Calamity Symphony
3746916A+G
Sc 3.pngSc 7.pngSc 4.pngSc 6.pngSc 9.pngSc 1.pngSc 6.pngSc A.pngSc +.pngSc G.png 3746916A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
16 70 KND KND KND -
Sc TH.png
Summon Suffering
376231A+G
Sc 3.pngSc 7.pngSc 6.pngSc 2.pngSc 3.pngSc 1.pngSc A.pngSc +.pngSc G.png 376231A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
20 60 KND KND KND -
Sc TH.png

Critical Edge

Guilty Throne

Properties

A middle attack that is hard to combo with because of its high delay, but has guard impact properties against vertical attacks. It can be useful at close range as a way to counterattack.

Guilty Throne
A+B+K
Sc A.pngSc +.pngSc B.pngSc +.pngSc K.png A+B+K - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
34 80 -16 KND KND 10%
Sc GI.png [4-32] vs Verticals
Tips

This technique is ordinarily used defensively. but can also be used from the Serpent's Embrace stance, which lowers its delay substantially.

SE ~ Guilty Throne
SE A+B+K
SE Sc A.pngSc +.pngSc B.pngSc +.pngSc K.png A+B+K - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
14 80 -16 KND KND 10%

Use this technique after launching the opponent with Drowning Madness (22_88[B]) as part of a juggle, or after shifting stances with Warning Mood (6B[A]) and baiting out an attack.

Soul Charge

Easy Break Attacks

Deadly Cataclysm (during soul charge 6AA) and Death Glance (during soul charge 6BB) can be used as break attacks. When blocked, they will push the opponent away, forcing them to engage at long range.

Deadly Cataclysm
SC 6AA
SC Sc 6.pngSc A.pngSc A.png 6AA - Attack Level: Sc H.pngSc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 38 4 KND KND 7%
Sc BA.png. Counter Hit Combo
Death Glance
SC 6BB
SC Sc 6.pngSc B.pngSc B.png 6BB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 68 1 KND KND 16%
Shifts to attack throw upon hit, Sc BA.png

Enhanced Offense with Serpent's Embrace

Attacks are much more effective from this special stance. Violent Spirits (during Serpent's Embrace AA) becomes a break attack , and Wind Embrace (during Serpent's Embrace 6AA) becomes an unblockable attack, letting you do damage even if the opponent defends.

SE ~ Violent Spirits/SE ~ Deadly Screaming Mandrake
SE AA/SC SE AA
SE Sc A.pngSc A.png AA - Attack Level: Sc H.pngSc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
18 40 -4 6 6 7%
SC SE Sc A.pngSc A.png AA - Attack Level: Sc H.pngSc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
18 36 4 KND KND 7%
Sc BA.png
SE ~ Wind Embrace/SE ~ Mourning Spirit
SE 6AA/SC SE 6AA
SE Sc 6.pngSc A.pngSc A.png 6AA - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
20 58 -6 KND KND 9%
Shifts to follow-up attack upon hit
SC SE Sc 6.pngSc A.pngSc A.png 6AA - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
20 64 - KND KND -
Sc UA.png , Shifts to follow-up attack upon hit

Heartless Confession

A soul attack in which you extend your weapon forward and use it to draw your opponent toward you. The attack's start-up is very fast. making it effective at punishing opponents who've missed an attack. Holding the button will shift you to Serpent's Embrace afterward.

Heartless Confession/Heartless Confession ~ SE
236A+B+K/236[A+B+K]
Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.png 236A+B+K - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 36 -6 4 4 9%
Sc 2.pngSc 3.pngSc 6.pngSc AA.png+Sc BB.png+Sc KK.png 236(A)+(B)+(K) - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 36 -2 6 6 9%
Sc SS.png

Reversal Edge

Take Control of the Battle

Pressing 6 during the input will change the attack to Darkside (b6). Change your reaction when you see an enemy attack from long range.

Following Up with A

An attack that pushes the enemy a good distance away when it is blocked. This style works best at long range, so if the opponent drags you into a reversal edge contest, use this to make an exit.

When the input is held. you will return to Serpent's Embrace. Being close carries risks, but this does more damage on a hit.

Following Up with B

This is the most damaging follow-up attack. A lethal hit is especially devastating.

Following Up with K

A kick that causes a long stun on hit. The opponent will stay close, so this is an excellent chance to enter a throw input. On a lethal hit, this will add an additional attack that's good for keeping foes on the ground.