Soulcalibur VI/Amy/Introduction

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Introduction

Amy is a character with fast pokes, solid stance mixup options and excellent potential to steamroll the opponent with her pressure. Featuring a unique system where she must hit rose projectiles to unlock or upgrade moves, she naturally grows stronger over the course of a match.

Strengths Weaknesses
  • Very fast attacks (i10 punish, i12 CE with WRP)
  • Fast, unseeable lows
  • Huge snowball potential
  • Solid Lethal Hit variety
  • Weak offensive options and damage without roses
  • Short-range
  • Few approach options

Unique Mechanic

Rose Perception

Some of Amy's moves involve her throwing roses, either red or white. Each rose that hits builds a point, and once she reaches four points of a color, she receives permanent upgrades based on that color of rose.

Red Rose Perception (RRP) improves her offensive capabilities by granting her new combo tools, improved strings, and a buff to her command dash stance. RRP is widely considered easier to obtain and stronger than White Rose Perception (WRP). You will often see Amy's go only for RRP and ignoring WRP altogether.

White Rose Perception (WRP) increases the effectiveness of her parries by increasing the speed and length of the active parry window as well as providing additional one-time LHs on select parry stance attacks. A few new attacks and strings are unlocked. WRP also increases the damage of her i12 Critical Edge.

Once both RRP and WRP are filled, she enters Purple Rose Perception (PRP), Amy obtains the powers of both upgrades. PRP has the added benefit of turning her aGI stances into Resist Impacts and further empowers her Critical Edge, causing it to refund some meter on hit while dealing more damage than empowered RRP CE and retaining the speed of her i12 CE.

See Strategy for a full strategy breakdown.