The King of Fighters '97/Yamazaki

From SuperCombo Wiki
Yamazaki97Win.gif

Introduction

Ryuji Yamazaki is a character that is good at controlling space with his Snake Tamer attacks as well getting in close for Headbutt combos, and Infinite pressure. Along with throwing Taunt counters to people who jump attack at Yamazaki too often.

Strengths Weaknesses
  • placeholder
  • placeholder

Movelist

Normals

Far Normals

st.A
Kof.lp.png
KOF97 Yamazaki St.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 6 5 7 18 - 0 -2 - - -

st.B
Kof.lk.png
KOF97 Yamazaki St.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 5 4 9 18 - -1 -3 - - -

st.C
Kof.sp.png
KOF97 Yamazaki St.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 13 5 26 44 - -11 -13 - - -

st.D
Kof.sk.png
KOF97 Yamazaki St.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 9 6 26 41 - -12 -14 - - -

Close Range Normals

cl.A
Kof.lp.png
KOF97 Yamazaki Cl.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 3 5 5 13 - +2 0 - - -

cl.B
Kof.lk.png
KOF97 Yamazaki Cl.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low command 4 4 7 15 - +1 -1 - - -

cl.C
Kof.sp.png
KOF97 Yamazaki Cl.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 2 6 22 30 - -8 -10 - - -

cl.D
Kof.sk.png
KOF97 Yamazaki Cl.D(1).png
KOF97 Yamazaki Cl.D(2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command (1st hit) 5 3,7 16 31 - -3 -5 - - -

Crouching Normals

cr.A
D.pngKof.lp.png
KOF97 Yamazaki Cr.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 5 4 7 16 - +1 -1 - - -

cr.B
D.pngKof.lk.png
KOF97 Yamazaki cr.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - 5 5 7 17 - 0 -2 - - -

cr.C
D.pngKof.sp.png
KOF97 Yamazaki Cr.C(1).png
KOF97 Yamazaki Cr.C(2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 3 3,3 24 33 - -10 -12 - - -

cr.D
D.pngKof.sk.png
KOF97 Yamazaki Cr.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - 8 12 18 38 - KD -12 - - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
KOF97 Yamazaki jp.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 3 11 - - - - - - - -

nj.B
U.pngKof.lk.png
KOF97 Yamazaki nj.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 3 11 - - - - - - - -

nj.C
U.pngKof.sp.png
KOF97 Yamazaki nj.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 12 7 - - - - - - - -

nj.D
U.pngKof.sk.png
KOF97 Yamazaki nj.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 8 7 - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
KOF97 Yamazaki jp.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 3 11 - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
KOF97 Yamazaki jp.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 6 9 - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
KOF97 yamazaki jp.C.png
KOF97 yamazaki jp.C(2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 4 3,5 - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
KOF97 Yamazaki jp.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 8 9 - - - - - - - -

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
KOF97 Yamazaki st.CD.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid special 16 8 18 42 - KD -4 - - -

jp.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
KOF97 yamazaki jp.CD.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 12 4 - - - KD - - - -

Throws

Shime Age
B.png/F.png+Kof.sp.png
KOF97 Yamazaki C throw.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - 1 1 0 - - HKD - - - -

Bun Nage
B.png/F.png+Kof.sk.png
KOF97 Yamazaki D throw.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - 1 1 0 - - HKD - - - -

Command Normals

Bussashi
F.pngKof.lp.png
KOF97 Yamazaki F.A.png
KOF97 Yamazaki f.A(2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
overhead (mid) (special) 12 3,5 24 44 - -9 -11 - - -

Special Moves

Hebi Tsukai
Qcb.pngKof.lp.png/Kof.lk.png/Kof.sp.png (Hold)
KOF97 Yamazaki Qcb.P(hold).png
KOF97 Yamazaki Qcb.A.png
KOF97 Yamazaki Qcb.B.png
KOF97 Yamazaki Qcb.C.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 8 3,5 29 45 - (-18)KD -20 - 0 -
  • this can hit certian characters standing but is -18 on hit
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png Mid - 8 3,4 31 46 - -11 -17 - 0 -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 12 3,4 31 50 - -15 -17 - 0 -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
[ Kof.lp.png/Kof.lk.png/Kof.sp.png ]~Kof.sk.png - - - - - - - - - - 0 -

Stance cancel

  • leaves yamazaki -4 on block and -2 on hit when canceled from light normals
  • leaves yamazaki +4 on block and +6 on hit when canceled from heavies and command normals
  • leaves yamazaki +8 on block when canceled from stand CD
  • leaves yamazaki -1 on block and +16 when cancel from dpK>qcb P.

Sabaki no Aikuchi
Dp.pngP.png
KOF97 Yamazaki Dp.P(1).png
KOF97 Yamazaki Dp.P(2).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 11(13) 2,3 27 - - KD -12 - 0 -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 13(10,8,13) 2,3,2,3 30 - - KD -15 - 0 -

Bai Gaeshi
Qcf.pngP.png
KOF97 Yamazaki Qcf.P(1).png
KOF97 Yamazaki Qcf.P(2).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 8 3,3 28 42 - -11 -13 - 0 -
  • absorbs projectiles
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 8 3,3 34 48 - -17 -19 - 0 -
  • reflects projectiles

Suna Kake
Dp.pngK.png
KOF97 Yamazaki Dp.K.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png Mid - 9 6 23 38 - +6 -11 - 0 -
  • Can follow-up into Hebi Tsukai (214X).
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png Mid - 12 6 25 43 - +4 -13 - 0 -
  • Can follow-up into Hebi Tsukai (214X).

Bakudan Pachiki
Hcf.pngP.png
KOF97 Yamazaki Hcf.P(whiff).png
KOF97 Yamazaki Hcf.P(hit).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - 1 1 - - - HKD unblockable - 0 -

Sadomazo
Hcf.pngK.png
KOF97 Yamazaki Hcf.K.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png - - 2 49 10 61 - - - - 0 -
  • reverses high's,mid's,specials,Dm and SDM's
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png - - 4 73 14 91 - - - - 0 -

Super Moves

Guillotine
Qcf.pngQcf.pngP.png
KOF97 Yamazaki Qcfx2.P(1).png
KOF97 Yamazaki Qcfx2.P(2).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - 0 -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - 0 -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png (SDM) - - - - - - - - - - - -

Drill
Hcb.pngHcb.pngP.png (mash A and C)
KOF97 Yamazaki Hcbx2.P(whiff).png
KOF97 Yamazaki Hcbx2.P(hit).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Throw - - - - - - - - - 0 -
  • will only activate if the opponent is in grab range
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Throw - - - - - - - - - 0 -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png (SDM) Throw - - - - - - - - - - -

Combos

General notes:

  • when in max mode. moves will have more pushback which can be a problem in certian combos.

meterless

(midscreen)

  • cr.Bx1-2, cr.A, qcb B

Works against all standing characters, but whiffs against small crouchers.

  • (cr.B,cl.B) / (cr.B,cr.A), dp B (cr.C), qcb B/C

good low confirm that deals solid dmg. requires you to be close to the opponent so dp B won't whiff. you can also link a cr.C after dp B for abit of extra dmg.

  • (cr.B,cl.B) / (cr.B,cr.A), dp B~qcb B~D, dash, cr.C, dp P

an even more damaging variation of the combo above utilizing snake canceling

  • (j.X), cl.C / cr.C, dp C / hcf P

simple BnB combo into specials.

  • (j.X), cl.C, f.A, qcb B/C

Combo from a close heavy starter. Use qcb+B if they're standing and qcb+C if they're a small croucher.

  • (j.X), cl.C / cr.C, dp K~qcb B/C

Combo into dp+K.

  • (j.C/D), cl.C, dp K~qcb B~D, dash, cl.C, dp C

combo that fully stuns the opponent. requires some timming to get this to work.

  • dp K~qcb B~D, (cr.A), dp K~qcb B~D...

yamazaki's inafmous infinite in KOF97. one of the more doable yet difficult infinites in the game (think of it as a harder terry infinite). while it does seem easy on paper, doing consistent snake canceling can take time, you also have to be very close to the opponent so dp K won't whiff. you can also add in a cr.A for an eaiser confirm for doing this.

with meter

(midscreen)

  • (cr.B,cl.B) / (cr.B,cr.A), qcfx2 P

Metered combo from lows.

  • (cr.B,cl.B) / (cr.B,cr.A), dp B~qcb B~D, dash, cr.C, qcfx2 P

slightly more difficult metered combo for abit of extra dmg.

  • (j.X), cl.C / cr.C, qcfx2 P / hcbx2 P

Simple metered combo from a heavy or jump-in confirm. qcfx2+P gives you corner carry and better oki, while hcbx2+P gives you more damage.

  • (j.X), cl.C, dp K~qcb B~D, dash, cl.C, qcfx2 P / hcbx2 P

more difficult metered combo. requires some timming to get this to work.

Strategy

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Benimaru
Billy
Blue Mary
Chang
Chin
Chizuru
Choi
Chris
Clark
Daimon
Iori
Joe
Kensou
Kim
King
Kyo
Leona
Mai
Ralf
Robert
Ryo
Shermie
Shingo
Terry
Yamazaki
Yashiro
Yuri
EX/Boss Characters
EX Kyo
Orochi Chris
Orochi Shermie
Orochi Yashiro
Orochi Iori
Orochi Leona
Orochi