PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
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BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
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Grounded Normals
5LP
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 8 | - | 15 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 9 |
5HP
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 11 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 7 | -4 |
2LP
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 8 | - | 21 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | -2 | 1 |
2HP
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 13 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | Mini | - | -15 |
5LK
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 11 | - | 25 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -7 | -4 |
5HK
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 16 | - | 49 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -6 | -25 |
2LK
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 18 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 7 | 4 |
2HK
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 14 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | -7 |
Air Normals
j.LP
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j.HP
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 12 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j.LK
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 13 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j.HK
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
Command Normals
3x5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 12 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -14 |
6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 13 | - | 30 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -6 |
6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
19 | 20 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -14 |
4hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 21 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -14 |
4hk
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
14 | 15 | - | 24 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | 0 | |
Roy does a backwards somersault kick. OTG tool used to launch the opponent after juggles to combo into super for some extra change after a BNB or knockdown. |
3hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 17 | - | 39 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -15 |
6hpfu1
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
19 | 17 | - | 34 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -10 |
6hpfu2
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
19 | 17 | - | 34 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -10 |
j6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 15 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Slam | - | - | - |
j6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 15 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Blowback | - | - | - |
Specials
236P
![]() |
Damage | Startup | Active | Recovery | |
---|---|---|---|---|---|
20 | 12 | - | 30 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | -5 | |
![]() |
Damage | Startup | Active | Recovery | |
28 | 16 | - | 29 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | -5 |
623P
![]() |
Damage | Startup | Active | Recovery | |
---|---|---|---|---|---|
23 | 9 | - | 15 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | -27 | |
![]() |
Damage | Startup | Active | Recovery | |
28 | 18 | - | 15 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | -35 |
214P
![]() |
Damage | Startup | Active | Recovery | |
---|---|---|---|---|---|
17 | 16 | - | 26 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | -2 | |
![]() |
Damage | Startup | Active | Recovery | |
20 | 23 | - | 26 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | -2 |
j.236P
![]() |
Damage | Startup | Active | Recovery | |
---|---|---|---|---|---|
29 | 14 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
High | Slam | - | - | -14 | |
![]() |
Damage | Startup | Active | Recovery | |
32 | 14 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
High | Blowback | - | - | -12 |
Supers
236236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
46-75 | 17 | - | 15 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | - | -36 | |
Mash to increase damage! |
214214p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
39 | 24 | - | 34 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -10 |
236236k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
53 | 13 | - | 36 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -12 |
Team-Up & Party-Up
TeamUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
54 | 16 | - | 27 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -3 |
PartyUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
100 | 21 | - | 43 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -19 |
Throws & Universals
5Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
34 | 7 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
2Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
39 | 7 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Throw_Behind
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
32 | 8 | - | 51 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
jThrow
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 1 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
PTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 10 | - | 16 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 8 |
KTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -13 |
PRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -7 |
lkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 12 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Blowback | - | - | -6 |
hkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -8 |